Applications of computer-based instruction: using specialized software to aid letter-name and letter-sound recognition.
A quick computer matching game teaches letter names, sounds, and untaught word matches to struggling prereaders.
01Research in Context
What this study did
Connell et al. (2004) built a simple computer game. Kids clicked matching letters after hearing names or sounds.
The study worked with prereaders who already had trouble. The game gave quick praise for right clicks.
What they found
After training, the children could name letters and say their sounds. They could also match printed words to spoken words they had never been taught.
The skills stayed strong when the computer was taken away.
How this fits with other research
Rose et al. (2000) saw prereaders fail when they had to tell similar three-letter words apart. The new study shows the fix: teach single letters first with fast computer feedback.
Early et al. (2012) later swapped letters for braille dots and got the same good results with college students. The method travels across symbols and ages.
Langsdorff et al. (2017) stretched the idea to kids with autism and Down syndrome. Some learned quickly, others needed extra help, so check each learner first.
Why it matters
You can run this program on any classroom computer. It takes minutes to set up and tracks each child’s hits and misses. If a student stalls, drop back to single-letter matching before trying whole words. The game builds the exact foundation that later reading rides on.
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02At a glance
03Original abstract
We evaluated computerized training and testing programs with children who were having difficulties learning prereading skills. The programs were derived from equivalence research and were written in authoring software designed for educators. After learning to match uppercase and lowercase printed letters to the corresponding letter names (Tasks 1 and 2), the children matched the letters to one another (Tasks 4 and 5). Then, after learning to match uppercase letters to sounds (Task 3), they also matched lowercase letters to sounds (Task 6) and matched printed to spoken words (Tasks 7 and 8). The results recommend equivalence-based protocols and user-friendly software in further development of prereading instruction.
Journal of applied behavior analysis, 2004 · doi:10.1901/jaba.2004.37-67