School & Classroom

Effects of the Good Behavior Game on student and teacher behavior in an alternative school

Rubow et al. (2018) · Journal of Applied Behavior Analysis 2018
★ The Verdict

Good Behavior Game quickly tamed disruption and lifted teacher praise in alternative-school rooms—no extra coaching needed.

✓ Read this if BCBAs working with disruptive teens in alternative or self-contained classrooms.
✗ Skip if Clinicians serving one-to-one home cases or adults.

01Research in Context

01

What this study did

Rubow et al. (2018) ran the Good Behavior Game in two alternative-school classrooms.

The kids had mixed diagnoses and high rates of disruption.

No extra teacher training was given—just the basic GBG rules, team points, and a 5-minute fun activity reward.

02

What they found

Disruption dropped sharply in both rooms as soon as the game started.

At the same time, teacher praise more than doubled.

Teachers and students both said they liked the procedure.

03

How this fits with other research

Allen et al. (2016) also cut student problems in special-ed rooms, but they used one-on-one coaching in a mixed-reality simulator.

The GBG study shows you can get the same win without expensive tech or extra coaching time.

Verriden et al. (2019) added punishers when DRA alone failed.

Rubow’s team contingency worked with only reinforcement, hinting that group contingencies may suffice when peer pressure is strong.

04

Why it matters

If you serve tough classrooms, you can start GBG tomorrow.

Pick two teams, post the rules, hand points for good behavior, and reward the winners with five minutes of basketball or music.

You will likely see fewer disruptions and catch yourself praising more—all without extra training hours or software.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Split your class into two teams, post three clear rules, and award points for following them; let the winning team pick a 5-minute activity on Friday.

02At a glance

Intervention
good behavior game
Design
single case other
Population
mixed clinical
Finding
positive

03Original abstract

The Good Behavior Game (GBG) is a classroom behavior management procedure that has been shown to be effective in reducing disruptive behavior across many settings and populations (Flower, McKenna, Bunuan, Muething, & Vega, 2014). We investigated the effects of the GBG on student and teacher behavior in two classrooms containing fourth- to eighth-grade students in an alternative school for students with emotional and behavioral disorders. Results indicated the GBG reduced disruption and increased the teacher's use of praise relative to reprimands. Social validity measures, collected from both teachers and students, indicated strong approval of the GBG.

Journal of Applied Behavior Analysis, 2018 · doi:10.1002/jaba.455