Formative evaluation of project TEAM (Teens Making Environment and Activity Modifications).
Project TEAM gives teens the words to ask for help, but you still need extra steps to make them use those words in real life.
01Research in Context
What this study did
Project TEAM taught high-school students with intellectual or developmental disabilities how to spot barriers and ask for changes.
Ten teens met after school for 12 lessons. They played games, took photos, and set personal goals like using the elevator or asking for seat cushions.
Staff gave quizzes before and after to check learning and tracked each student’s goals for eight weeks.
What they found
Every teen scored higher on the barrier quiz after the lessons.
Yet their real-life problem-solving stayed flat.
Three out of four teens hit at least one self-set goal, such as using a quiet room for tests.
How this fits with other research
Taylor et al. (2017) and EbrahimiSani et al. (2020) also used tech tools with teens who have developmental delays. All three studies show medium skill gains, but the skills stay narrow.
Mombarg et al. (2013) and Wuang et al. (2011) saw the same pattern with Wii games: kids got better at the game task, but the skill did not spread to daily life.
Savaldi-Harussi et al. (2025) looks like a contradiction. Their Smart-Glove helped some students learn words faster, while Project TEAM did not boost problem solving. The gap fades when you note Gat targeted basic recall with younger, moderate-ID students, while M et al. asked older teens to plan and speak up—far harder skills.
Why it matters
You can use Project TEAM lessons as a quick knowledge boost before transition planning. Teach the barrier-spotting language, then add extra coaching to turn that knowledge into real requests. Pair the curriculum with in-vivo practice if you want the skill to travel beyond the classroom.
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02At a glance
03Original abstract
Research documents the negative impact of physical and social environmental barriers on engagement in school, work, and the community for youth with intellectual and /or developmental disabilities (IDD). Project TEAM (Teens making Activity and Environment Modifications) was designed to teach youth to systematically identify environmental barriers, generate modification strategies, and request accommodations. This formative evaluation used a mixed methods expansion design to investigate outcomes, activities, and experiences. Trainees had a significant increase in knowledge of environmental factors and modification strategies but no changes in applied problem-solving. 76% attained at least one goal as measured through goal attainment scaling. Intervention activities ranged in quality. Trainees enjoyed the interactive and applied aspects of Project TEAM but found some concepts and materials difficult to understand. Lessons learned from this comprehensive evaluation can inform future revisions to Project TEAM and may be equally relevant for other researchers evaluating programs targeting transition-age youth with IDD.
Intellectual and developmental disabilities, 2014 · doi:10.1352/1934-9556-52.4.258