Assessment & Research

PUNCHED CARD PROGRAMMING AND RECORDING TECHNIQUES EMPLOYED IN THE AUTOMATION OF THE WATA.

POLIDORA et al. (1963) · Journal of the experimental analysis of behavior 1963
★ The Verdict

A 1963 punched-card machine auto-logged primate trials; modern software now does it faster and cheaper.

✓ Read this if BCBAs who love lab history or build custom data rigs.
✗ Skip if Clinicians looking for direct client-intervention tactics.

01Research in Context

01

What this study did

POLIDORNEVIN et al. (1963) built a machine that reads punched cards to run primate trials. The cards set the trial type and logged each response straight into the mainframe.

No more hand-written notes. The rig fed data to the computer for instant analysis.

02

What they found

The paper only shows blueprints. No monkeys, no data. It is a how-to guide, not an experiment.

03

How this fits with other research

Machado et al. (2021) and Lionello-DeNolf et al. (2025) now do the same job with software. Their computer lessons train observers to near-perfect fidelity and cut scoring time by two-thirds. The 1963 punch-card box is cool, but it is superseded.

Phillips (1968) took the opposite path. He offered a cheap five-button hand counter for ten dollars. No cards, no computer. Both tools aim for clean data; one goes high-tech, the other stays simple.

HIVELY (1964) built a similar 1960s gadget for kids. His box auto-shapes visual-discrimination trials the same way the punched cards do for monkeys. Same decade, same spirit, different species.

04

Why it matters

Today you can pick your tool. Train staff with Machado’s or Lionello-DeNolf’s computer modules for speed and accuracy. Or grab a $10 Lafayette counter when the power dies. The 1963 paper reminds us that good data start with a solid recording chain, whatever the century.

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02At a glance

Intervention
not applicable
Design
methodology paper
Population
other
Finding
not reported

03Original abstract

A system of punched card programming and recording of primate discrimination learning experiments is described to illustrate the application of these techniques to the automation of the discrete trial learning situation, allowing for punched card recording and subsequent digital computer data analyses without intermediate data reduction. The system was also designed to control several potential sources of variability inherent in the conventional WGTA testing mode, including 1) the subject's (S's) motivation to test on each trial, 2) S's attention to the stimuli, and 3) the rate of trial presentation so as to be more under S's control. Reliable techniques of punched card programming and recording are detailed.

Journal of the experimental analysis of behavior, 1963 · doi:10.1901/jeab.1963.6-599