School & Classroom

The effects of a good behavior game on the disruptive behavior of Sundanese elementary school students.

Saigh et al. (1983) · Journal of applied behavior analysis 1983
★ The Verdict

A home-made Good Behavior Game with local prizes wiped out disruption in Sudanese second-graders and can do the same for you.

✓ Read this if BCBAs coaching general-ed teachers who face chatter, wandering, or mild aggression.
✗ Skip if Clinicians working only one-to-one or in non-school settings.

01Research in Context

01

What this study did

Researchers ran a simple team game in a Sudanese second-grade class.

They split the kids into two teams and gave local trinkets when a team kept talking, seat-leaving, and aggression low.

The teacher flipped the game on and off four times to be sure any change came from the game.

02

What they found

Each time the game came back, disruptive acts dropped to almost zero.

The drops were large and immediate, even with no extra adult in the room.

03

How this fits with other research

Haemmerlie (1983) used the same ABAB flip design with grown-ups. Staff got a day off for perfect attendance, and both absences and resident disruption fell. The pattern shows group contingencies work across ages.

Edwards et al. (1970) gave one shy preschooler the job of handing out candy. Peer contact shot up, just as the Sudan game cut disruption. Both studies show tiny, low-cost rewards can yield big classroom change.

Smith et al. (2014) looks different on the surface. They used stars to teach hand-washing to kids with mild ID, while A et al. used team points to curb disruption in general-ed pupils. The common thread: tokens plus praise equal fast gains in school.

04

Why it matters

You can run the Good Behavior Game tomorrow with nothing more than chalk, a timer, and a bag of stickers. Pick two teams, define three rules, and award one point per clean five-minute stretch. The Sudan study shows the trick travels; local prizes and a confident teacher are all you need. Try it during the hardest period of the day first—if it works there, it will work anywhere.

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→ Action — try this Monday

Split your class into two teams, post three ‘good behavior’ rules, and hand one token per quiet five-minute interval—trade tokens for a local treat at recess.

02At a glance

Intervention
good behavior game
Design
reversal abab
Population
not specified
Finding
positive
Magnitude
large

03Original abstract

An endemic version of the Good Behavior Game was applied in a rural Sudanese second-grade classroom. Official letters of commendation, extra time for recess, victory tags, and a winner's chart were used as backup reinforcers. The class was divided into two teams, and the teacher indicated she would place a check on the board after every rule violation. The students were also told that the team with the fewest marks would win the game and receive the aforementioned prizes. After an initial adaptation period, the rate of disruption was charted across four treatment phases: viz., baseline I, introduction of the game, baseline II, and reintroduction of the game. It was observed that the game phases were associated with marked decreases in the rate of seat leaving, talking without permission, and aggression. The teacher, principal, parents, and students were consequently individually interviewed, and their comments spoke strongly for the social validity of the game.

Journal of applied behavior analysis, 1983 · doi:10.1901/jaba.1983.16-339