Behavioral school psychology goes outdoors: the effect of organized games on playground aggression.
Structured recess games plus rare timeout slashed aggression across 344 K-2 kids—no individual charts needed.
01Research in Context
What this study did
The team ran recess games for 344 K-2 kids at one school. They used an ABAB reversal: baseline, games, back to baseline, games again. The games were simple—rope jumping and foot races—with only rare timeout for hitting or pushing.
Aggressive acts were counted each recess by trained observers.
What they found
Aggression dropped every time the games returned. The reversal pattern showed the games, not luck, caused the change. Occasional timeout was enough; teachers did not chase every child.
The effect held for the whole grade, not just a few kids.
How this fits with other research
Yassine et al. (2021) asked the same question 40 years later. They swapped games for a token economy and still saw big cuts in aggression. The problem is still alive; the tool can change.
Chotto et al. (2024) ran a sharper test of group games. Their Good Behavior Game with feedback gave larger, faster drops in disruption. The 1983 study showed the idea works; the 2024 study shows how to make it stronger.
Allison et al. (1980) tried timeout plus toy play with one aggressive boy at home. The target paper moved the same mix outside with 344 kids. Small-case seed, large-scale bloom.
Why it matters
You can cut playground aggression without writing 300 behavior plans. Schedule jump-rope or relay races, add brief timeout for the rare hit, and watch the data fall. Use the reversal design for quick proof; if aggression rises when games stop, you know the games are the key lever.
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02At a glance
03Original abstract
This research focuses on the inappropriate, largely aggressive, behaviors of 344 K-2 children assigned to a playground prior to the beginning of the school day. Initially, a system for observing large numbers of children freely roaming over a large, open area was developed. This observational method was then used to determine the effectiveness of providing organized games for reducing potentially dangerous playground behaviors. Using a reversal (ABAB) design, it was found that the games, rope jumping, and foot racing, along with an infrequently used time-out procedure, significantly reduced the frequency of inappropriate incidents. It is suggested that when dealing with large groups, antecedent environmental manipulations may be more practical than providing consequences for the behaviors exhibited by identified individuals.
Journal of applied behavior analysis, 1983 · doi:10.1901/jaba.1983.16-29