School & Classroom

Immediate and distal effects of the good behavior game.

Donaldson et al. (2015) · Journal of applied behavior analysis 2015
★ The Verdict

The Good Behavior Game works only while it's being played — expect no spillover into adjacent class periods.

✓ Read this if BCBAs running classroom-wide interventions in preschool or early elementary rooms.
✗ Skip if Clinicians focused on clinic-based discrete trial training or home programs.

01Research in Context

01

What this study did

Teachers ran the Good Behavior Game in preschool rooms. Kids earned team points for keeping voices down and hands to themselves.

The study used a multiple-baseline design across three class periods. Researchers watched what happened right before, during, and right after each game.

02

What they found

Disruptive behavior dropped only while the game was active. The minute the timer ended, problem actions returned to baseline levels.

No carry-over showed up in the five-minute windows before or after the game. The effect was like a light switch: on when playing, off when stopped.

03

How this fits with other research

Chotto et al. (2024) later saw big, lasting cuts in disruption when they added vocal plus visual feedback to the same game. Their older elementary kids kept the gains all period, showing the 2015 null carry-over may hinge on how the game is delivered.

Lutzker et al. (1979) used a workplace version and doubled adult productivity. Both papers confirm the core game works, but the 2015 preschool data warn you not to expect benefits outside the timed window.

Bowe et al. (1983) and Yassine et al. (2021) also lowered aggression with group contingencies at recess. Those effects held across days, again hinting that setting, age, or added reinforcers may explain why M et al. saw zero spillover.

04

Why it matters

If you run the standard Good Behavior Game, plan to keep it active for the entire period you need calm. Expecting kids to stay settled after the bell is wishful thinking. To stretch the effect, borrow the 2024 combo of vocal praise plus a visual scoreboard and test whether carry-over finally appears.

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Keep the game timer running the full period you need quiet; don't stop five minutes early and hope the calm sticks.

02At a glance

Intervention
good behavior game
Design
multiple baseline across settings
Sample size
5
Population
neurotypical
Finding
positive

03Original abstract

The Good Behavior Game (GBG) has been demonstrated to reduce disruptive student behavior during implementation. The effects of playing the GBG on disruption immediately before and after the GBG are unknown. The current study evaluated the effects of the GBG on disruption in 5 kindergarten classes immediately before, during, and after GBG implementation. The GBG reduced disruption during implementation but did not affect rates of disruption during activity periods that preceded or followed the GBG.

Journal of applied behavior analysis, 2015 · doi:10.1002/jaba.229