Computerized assessment of preference for severely handicapped individuals.
A single microswitch hooked to a computer can reveal clear sensory preferences in clients with severe ID who cannot speak or point.
01Research in Context
What this study did
Three adults with severe intellectual disability could not speak or point.
The team built a simple computer box with one large microswitch.
Each press turned on one of eight sensory items for 5 seconds.
Lights, music, vibration, and fans were presented one at a time.
The computer counted how long each item stayed on.
More presses meant stronger preference.
Sessions ran until the client stopped pressing for two minutes.
What they found
Every client showed a clear favorite.
One client pressed most for music.
Another pressed most for vibration.
The third pressed most for a fan blowing air.
The pattern stayed the same when the team repeated the test.
Staff later used the top item as a reinforcer and work increased.
How this fits with other research
Steege et al. (1989) took the same microswitch idea and turned it into treatment.
They used preferred items to stop self-injury for up to 15 months.
Fine et al. (2005) later swapped the goal again.
They used the computer to reward short word sounds instead of just measuring likes.
Lancioni et al. (2011) ran a close copy with two adults.
Both picked favorites and smiled more, showing the 1986 result holds across ages.
Walsh et al. (2020) pushed it further.
They used a tech quiz to match adults with ASD to favorite job tasks.
Higher preference beat skill match every time.
Together the papers show one cheap switch can guide choices from toys to jobs.
Why it matters
If you serve clients who cannot talk, point, or reach, this gives you a voice.
One switch, one computer, and any sensory item become a preference test.
You get a ranked list in under ten minutes.
Use the top item right away as a reinforcer for any new skill.
No pictures, no signing, no complex gear needed.
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02At a glance
03Original abstract
An investigation was conducted to demonstrate the application of a computerized assessment procedure for determining the preferences of persons with severe handicaps. A computer program was designed to interpret subjects' microswitch activations to produce three distinct types of events (visual, auditory, and tactile). A combination of a multiple baseline design across subjects with a multiple treatment design involving three separate conditions was used. The data obtained from the computerized assessment procedure revealed idiosyncratic preference patterns for the three subjects. Results of the investigation demonstrated that the preferences of severely handicapped individuals can be systematically assessed and analyzed.
Journal of applied behavior analysis, 1986 · doi:10.1901/jaba.1986.19-445