Assessment & Research

Computerized assessment of preference for severely handicapped individuals.

Dattilo (1986) · Journal of applied behavior analysis 1986
★ The Verdict

A single microswitch hooked to a computer can reveal clear sensory preferences in clients with severe ID who cannot speak or point.

✓ Read this if BCBAs working with nonverbal adults or children with severe intellectual disability in day programs or residential homes.
✗ Skip if BCBAs serving fully verbal clients who can complete picture or verbal preference surveys.

01Research in Context

01

What this study did

Three adults with severe intellectual disability could not speak or point.

The team built a simple computer box with one large microswitch.

Each press turned on one of eight sensory items for 5 seconds.

Lights, music, vibration, and fans were presented one at a time.

The computer counted how long each item stayed on.

More presses meant stronger preference.

Sessions ran until the client stopped pressing for two minutes.

02

What they found

Every client showed a clear favorite.

One client pressed most for music.

Another pressed most for vibration.

The third pressed most for a fan blowing air.

The pattern stayed the same when the team repeated the test.

Staff later used the top item as a reinforcer and work increased.

03

How this fits with other research

Steege et al. (1989) took the same microswitch idea and turned it into treatment.

They used preferred items to stop self-injury for up to 15 months.

Fine et al. (2005) later swapped the goal again.

They used the computer to reward short word sounds instead of just measuring likes.

Lancioni et al. (2011) ran a close copy with two adults.

Both picked favorites and smiled more, showing the 1986 result holds across ages.

Walsh et al. (2020) pushed it further.

They used a tech quiz to match adults with ASD to favorite job tasks.

Higher preference beat skill match every time.

Together the papers show one cheap switch can guide choices from toys to jobs.

04

Why it matters

If you serve clients who cannot talk, point, or reach, this gives you a voice.

One switch, one computer, and any sensory item become a preference test.

You get a ranked list in under ten minutes.

Use the top item right away as a reinforcer for any new skill.

No pictures, no signing, no complex gear needed.

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Tape a big button switch to your table, plug it into a laptop running free timing software, and let your nonverbal client press to turn on one sensory item at a time for five seconds each—count presses to find the top reinforcer.

02At a glance

Intervention
preference assessment
Design
single case other
Sample size
3
Population
intellectual disability
Finding
positive

03Original abstract

An investigation was conducted to demonstrate the application of a computerized assessment procedure for determining the preferences of persons with severe handicaps. A computer program was designed to interpret subjects' microswitch activations to produce three distinct types of events (visual, auditory, and tactile). A combination of a multiple baseline design across subjects with a multiple treatment design involving three separate conditions was used. The data obtained from the computerized assessment procedure revealed idiosyncratic preference patterns for the three subjects. Results of the investigation demonstrated that the preferences of severely handicapped individuals can be systematically assessed and analyzed.

Journal of applied behavior analysis, 1986 · doi:10.1901/jaba.1986.19-445