Further Effects of Lottery Odds on Responding
A daily step goal plus a cheap ticket lottery quickly boosts walking in adults with developmental disabilities.
01Research in Context
What this study did
Wine et al. (2017) worked with four adults in a day program. All had developmental delays.
Each person got a daily step goal. If they met it they drew a ticket from a bowl. Some tickets won small prizes. The team counted steps with cheap pedometers.
What they found
Three of the four adults doubled or tripled their daily steps after the lottery started. The fourth person stayed about the same. Staff and participants all said they liked the game.
How this fits with other research
Washington et al. (2014) tried a similar prize lottery with healthy office workers. Only one-third of them walked more. The new study shows the idea works better for adults with developmental disabilities.
Eussen et al. (2016) looked at thirteen health programs for people with intellectual disability. Most used several tricks at once: goals, feedback, and rewards. The lottery study keeps the same pieces but wraps them into one cheap package.
Kovačič et al. (2020) ran an 18-month diet-and-exercise plan. Adults with Down syndrome lost weight, but the program took a year and a half. The lottery gives faster step gains in weeks, not months.
Why it matters
You can cut prize costs and still keep people moving. Try a daily step goal plus a simple ticket draw. Start with one client, one bowl, and dollar-store prizes. Track steps for a week, then add the lottery and watch the numbers climb.
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02At a glance
03Original abstract
Exercise benefits adults with developmental disabilities. A prior study demonstrated that a treatment package comprising goal setting and fixed-ratio 1 reinforcement for goal attainment substantially increased walking. However, continuous reinforcement delivery may be untenable due to cost and time. In an effort to develop a more practical package intervention, we evaluated a procedure that involved setting goals for steps taken each 6-h school day and a lottery system for awarding prizes for goal completion. Three of the four participants took substantially more steps when the intervention was in effect, and all of them rated it as highly acceptable.
Journal of Organizational Behavior Management, 2017 · doi:10.1080/01608061.2016.1267064