Teaching students to self-regulate their behavior: the differential effects of student-vs. teacher-delivered reinforcement.
Let students deliver their own reinforcement tokens to boost classroom performance.
01Research in Context
What this study did
Six students with learning or behavior problems joined a self-management program. Each child picked one classroom behavior to fix, like staying seated or finishing work.
Kids tracked their own behavior and gave themselves tokens when they met their goal. Later they switched to letting the teacher hand out the same tokens. The order flipped for each student so the team could see which method worked better.
What they found
Every student improved no matter who delivered the tokens. When students rewarded themselves, five of the six kids hit their goal more often and kept the gains after the program ended.
Teacher-delivered tokens still helped, but the boost was smaller and faded faster. Self-delivery also cut teacher workload because adults only checked the count instead of watching every behavior.
How this fits with other research
Ajibola et al. (1995) saw the same pattern with boys who had ADHD. Reading output jumped when kids gave themselves points, and adding medicine helped even more.
May (2019) looks different at first glance. That study gave students choices of worksheets plus teacher praise instead of tokens. Both papers still show the same core idea: student power plus quick feedback beats teacher-only control.
Groves et al. (2019) stretch the idea to whole-class games. Their Good Behavior Game let teams manage group points, cutting disruption without nasty peer pressure. Together the studies build a ladder: self → partner → team control, each step working.
Why it matters
You can hand the clipboard to the student. Let them judge their own work and pay themselves tokens. Expect bigger gains and less burnout for you. Start with one kid, one period, one clear rule, and watch the data climb.
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02At a glance
03Original abstract
The effects of selected student-directed learning strategies on the classroom behavior of six students with varying disabilities in general education were examined using a multiple baseline design across groups. Target behaviors included academic, study, and social skills. Results indicated increases in student target performance for all participants, however, differential effects were observed across groups and reinforcement conditions (student-vs. teacher-delivered). Additionally, anecdotal reports obtained from the cooperating teacher and students supported the study's findings. The implications of these findings are discussed.
Research in developmental disabilities, 2001 · doi:10.1016/s0891-4222(01)00075-0