ABA Fundamentals

A preference analysis of reinforcer variation and choice

Hanratty et al. (2021) · Journal of Applied Behavior Analysis 2021
★ The Verdict

Let learners choose their reinforcers after you’ve built in variety—most prefer the control that choice provides.

✓ Read this if BCBAs running token economies or preference assessments in clinics or schools.
✗ Skip if Practitioners who already embed daily choice and see stable responding.

01Research in Context

01

What this study did

Hanratty et al. (2021) asked a simple question: do people want different rewards, or do they want to pick their rewards? They used a concurrent-chains setup. First, participants chose between two colored keys. Each key led to its own room. In one room, the computer gave varied prizes. In the other room, the same prizes were available, but the person could pick which one to get.

Adults and children with and without diagnoses took part. The team first made sure everyone liked the varied room. Then they added the choice room and watched where people went.

02

What they found

Once the choice room appeared, most participants switched. They left the varied prizes and moved to the room where they could choose. The preference was strong and steady across sessions.

The result was clear: variety feels good, but choosing feels better.

03

How this fits with other research

Rost (2018) saw the same flip earlier. College students only wanted choice when the prize was uncertain. When every response paid off for sure, they stopped caring about choice. Hanratty’s team kept the payoff certain and still saw a choice preference, showing the effect holds for kids and clinical participants too.

Richman et al. (2001) moved the idea into classrooms. They let students hand themselves tokens. Grades rose. The new lab data back up that classroom trick: if you give learners the reins, they work harder.

Deshais et al. (2019) added a group twist. First-graders could vote on which team reward to use. Most picked the random version they had voted for. Again, the desire for control shows up outside the lab.

04

Why it matters

Next time you set up a token board or prize box, add a quick choice phase. After the learner earns five tokens, lay out three reinforcers and say, “Pick one.” The data say most will stay motivated longer because they feel in charge. It takes thirty seconds and costs nothing.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

End each token exchange by offering two or three varied items and let the learner pick.

02At a glance

Intervention
other
Design
single case other
Sample size
10
Population
mixed clinical, neurotypical
Finding
positive

03Original abstract

Reinforcement procedures are the cornerstone of behavioral interventions. Previous research has focused on manipulating parameters of reinforcement including quality, magnitude, and rate. In this study, we sought to better understand ways to implement reinforcer choice and variation, and to assess preference for these parameters. Across 10 participants with and without disabilities, we assessed preference for varied reinforcement conditions, as well as choice of reinforcers in a concurrent-chains arrangement. Most participants preferred varied reinforcement conditions and subsequently, choice of reinforcers, over a previously preferred varied reinforcement condition. Implications for reinforcement arrangement in teaching situations are discussed.

Journal of Applied Behavior Analysis, 2021 · doi:10.1002/jaba.835