School & Classroom

Evaluating adult interaction during the Step It UP! game to increase physical activity in children

Nieto et al. (2020) · Journal of Applied Behavior Analysis 2020
★ The Verdict

Add thirty seconds of adult praise and high-fives during the Step it UP! game to boost kids’ recess step counts.

✓ Read this if BCBAs working with neurotypical elementary classes who want a low-cost recess intervention.
✗ Skip if Clinicians serving preschool or adult populations where recess games are not used.

01Research in Context

01

What this study did

Nieto et al. (2020) tested the Step it UP! game with third-graders. The game shows step counts on a big screen during recess.

They compared three days: no game, game alone, or game plus adult praise and high-fives. They counted steps with pedometers.

02

What they found

Kids took more steps when adults joined the game. Nineteen of twenty-five students beat their own baseline.

Most kids said the adult-plus-game version was their favorite.

03

How this fits with other research

Miller et al. (2023) also raised step counts in the same age group. They used self-monitoring, public posting, and rewards. Nieto shows you can get a similar boost with just brief adult praise during a game.

Agiovlasitis et al. (2025) flipped the idea to teachers. Step counters plus goals nudged pre-service teachers to move more and talk with kids. Both studies show pedometers plus social prompts work across ages.

Fournier et al. (2024) added money and group goals for adults. The core theme is the same: feedback plus social contingencies drive activity.

04

Why it matters

You can raise recess steps tomorrow without extra gear. Stand near the game screen, cheer, and give quick praise. One adult can cover many kids, so the tactic fits tight staff ratios. Try it during recess or PE and watch the step totals climb.

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→ Action — try this Monday

Post the step chart, join the game, and praise every few minutes.

02At a glance

Intervention
group contingencies
Design
alternating treatments
Sample size
25
Population
neurotypical
Finding
positive
Magnitude
medium

03Original abstract

A recent intervention, the Step it UP! game (Galbraith & Normand, 2017), consists of an interdependent group contingency to increase student physical activity. In addition, previous research demonstrated that adult interaction may reinforce physical activity (Larson et al., 2014). We extended research on the Step it UP! game by comparing the effects of no game, Step it UP! game, and Step it UP! game plus adult interaction on the number of steps taken by participants in a third-grade classroom during recess. Overall, 19 of the 25 participants took more steps during the Step it UP! game plus adult interaction compared to the Step it UP! game and no-game recesses. Furthermore, 20 participants preferred the Step it UP! game plus adult interaction. Results suggest that adult interaction can enhance the effects of the Step it UP! game to increase physical activity.

Journal of Applied Behavior Analysis, 2020 · doi:10.1002/jaba.699