School & Classroom

Effects of the good behavior game across classroom contexts

Pennington et al. (2017) · Journal of Applied Behavior Analysis 2017
★ The Verdict

Run the Good Behavior Game in every period you want calm—benefits stay where you play.

✓ Read this if BCBAs coaching teachers in elementary schools.
✗ Skip if Clinicians who work only one-on-one.

01Research in Context

01

What this study did

Pennington et al. (2017) ran the Good Behavior Game in one elementary classroom. They watched kids during the game period and again later in the day.

The team used a multiple-baseline design across two class activities. They wanted to know if better behavior during the game would carry over to the next lesson.

02

What they found

Kids behaved better only while the game was on. When the teacher moved to the next subject without the game, behavior returned to baseline.

No free carryover. To keep the gains, the teacher had to play the game in every activity.

03

How this fits with other research

Aggarwal et al. (2026) saw the same pattern during extinction in a clinic. When the task changed, challenging behavior came back. Both studies show: new context, old behavior.

Weiss et al. (2001) tested three rooms for adults with profound ID. Outdoor play cut stereotypy the most, but the benefit stayed in that room. Again, effects were glued to the setting.

Quilitch (1975) looked like a contradiction: giving one child candy helped the whole preschool class sit. The difference is scope. R rewarded sitting no matter the lesson, so the peer boost traveled. Pennington tied rewards to one period, so the boost stayed put.

04

Why it matters

If you want calm across the day, run the Good Behavior Game in each block—math, reading, lunch line. Don’t hope for spillover; plan for it. Post the rules, pick teams, and award points every time the behavior matters.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Add a quick GBG round to the next subject on the schedule.

02At a glance

Intervention
good behavior game
Design
multiple baseline across settings
Population
not specified
Finding
positive

03Original abstract

The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior improved in the subsequent activity only when the GBG was implemented.

Journal of Applied Behavior Analysis, 2017 · doi:10.1002/jaba.357