Autism & Developmental

The potential of virtual reality in social skills training for people with autistic spectrum disorders.

Parsons et al. (2002) · Journal of intellectual disability research : JIDR 2002
★ The Verdict

Virtual reality can turn social-skills practice into a safe video game, but even tablet stories deliver similar rehearsal power for a fraction of the cost.

✓ Read this if BCBAs running social-skills groups for school-age or adult clients with autism.
✗ Skip if Clinicians whose caseloads focus on non-social behaviors like toileting or severe SIB.

01Research in Context

01

What this study did

Jaffe et al. (2002) wrote a narrative review. They asked: could virtual reality help teach social skills to people with autism?

They looked at past work and argued VR might fix two big problems. First, skills taught in clinics often fail in real life. Second, live social drills are hard to run and can stress learners.

02

What they found

The paper is a call to action, not a data report. It says VR role-play could let learners rehearse social scenes safely and many times.

The authors claim VR might boost flexible problem solving and theory-of-mind insights while keeping the fun of a video game.

03

How this fits with other research

Ghanouni et al. (2019) extends the 2002 idea. They used a Delphi panel with 63 parents and clinicians to build 75 VR social stories for autistic children. The stories cover home, school, and community spots, turning the early vision into ready-to-use content.

Ulaşman et al. (2025) also extends the idea but swaps VR headsets for tablets. Three autistic students learned earthquake safety with digital social stories alone and kept the skills weeks later. It shows cheaper screens can still give safe rehearsal.

Bottema-Beutel et al. (2018) sounds like a contradiction but is not. They warn that rule-based social drills can feel fake and increase stigma. The 2002 VR pitch could fall into that trap if programs just swap worksheets for headsets. The fix is to keep VR scenes natural and let learners improvise, not memorize scripts.

04

Why it matters

You do not need a pricey VR lab to test the core idea. Start with a tablet and simple social stories. Record short clips of common scenes like greeting peers or joining a game. Let the learner watch, choose responses, and re-watch outcomes. Track if skills move to real lunchrooms or playgrounds. If gains stall, then explore full VR as a next step.

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Film a 30-second clip of a peer saying 'Want to play?' and let the learner tap one of two on-screen replies; practice until the reply is used with a real classmate.

02At a glance

Intervention
not applicable
Design
narrative review
Population
autism spectrum disorder
Finding
not reported

03Original abstract

BACKGROUND: People with autism experience profound and pervasive difficulties in the social domain. Attempts to teach social behaviours tend to adopt either a behavioural or a 'theory of mind' (ToM) approach. The beneficial aspects and limitations of both paradigms are summarized before an examination of how virtual reality technology may offer a way to combine the strengths from both approaches. METHODS: This is not an exhaustive review of the literature; rather, the papers are chosen as representative of the current understanding within each broad topic. Web of Science ISI, EMBASE and PsycInfo were searched for relevant articles. RESULTS: Behavioural and ToM approaches to social skills training achieve some success in improving specific skills or understanding. However, the failure to generalize learned behaviours to novel environments, and the unwieldy nature of some behavioural methodologies, means that there is a need for a training package that is easy to administer and successful in promoting learning across contexts. CONCLUSIONS: Virtual reality technology may be an ideal tool for allowing participants to practise behaviours in role-play situations, whilst also providing a safe environment for rule learning and repetition of tasks. Role-play within virtual environments could promote the mental simulation of social events, potentially allowing a greater insight into minds. Practice of behaviours, both within and across contexts, could also encourage a more flexible approach to social problem solving. Virtual environments offer a new and exciting perspective on social skills training for people with autistic spectrum disorders.

Journal of intellectual disability research : JIDR, 2002 · doi:10.1046/j.1365-2788.2002.00425.x