Teaching social/vocational skills to retarded adults with a modified table game: an analysis of generalization.
Game-based BST teaches social work lines fast, but you must test the real job site to be sure skills stick.
01Research in Context
What this study did
Six adults with intellectual disability lived in a state facility. Staff wanted them to speak up at work.
The team turned Sorry into a teaching tool. They swapped the cards for work-place questions. Right answers earned tokens. Adults also tracked their own answers.
The study ran a multiple baseline across people. Everyone played the game. Later staff watched them in a fake workshop and in their real jobs.
What they found
All six adults learned the social lines during the game.
Skills moved easily to the pretend workshop. In the real job site results were spotty. Some adults kept using the skills, others did not.
How this fits with other research
Timberlake et al. (1987) used the same idea but traded the board for work simulations. They taught two sample tasks and saw skills spread to six new jobs. Their adults kept the skills when the trainer stepped back. This extends the 1984 finding by showing stronger generalization is possible.
Last et al. (1984) ran a near-copy of the study with autistic teens. Card and ball games plus tokens boosted assertive talk for months. The game-plus-BST recipe works across diagnoses and ages.
Spealman et al. (1978) came first. They used a puzzle to teach clothing choices to women with ID. The 1984 study borrows the tabletop-game idea and moves it from life skills to job skills.
Why it matters
You can turn any game into a social-skills drill. Keep the rules, swap the cards, add tokens. Check two places after training: a practice room and the real workplace. If skills fade on the job, add extra rehearsal there or use more real-task examples like Timberlake et al. (1987) did.
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Play one round of a board game with work questions, then walk the client to the actual work floor and prompt the same lines.
02At a glance
03Original abstract
In this study, a social skills training program for institutionalized mildly or moderately retarded adults was extended to include skills relevant to vocational settings. Target behaviors involving a verbal action or reaction within six skill areas were taught using a commercially available board game, Sorry, and a specially designed card deck. The training program featured response specific feedback, self-monitoring, individualized reinforcers, and individualized performance criterion levels. Using a multiple baseline across two groups (n = 3 per group), the game contingencies increased social/vocational skills in all targeted areas. Generalization was assessed in two settings: a simulated workshop in which pre and post measures were taken and in the institutional workshop where the residents worked. The posttraining simulated workshop results revealed that the residents' newly learned skills had generalized. However, repeated generalization measures of the residents' social interactions in the institutional workshop were equivocal as were measures of their productivity.
Journal of applied behavior analysis, 1984 · doi:10.1901/jaba.1984.17-343