Autism & Developmental

Pretense Awareness Context and Autism: Insights from Conversation Analysis.

Breland (2022) · Journal of autism and developmental disorders 2022
★ The Verdict

Autistic players often miss the subtle cues that keep pretend and real talk separate during tabletop games — a skill you can target in social-skills groups.

✓ Read this if BCBAs running teen or adult social-skills groups that use games.
✗ Skip if Clinicians who work only with non-speaking or very young learners.

01Research in Context

01

What this study did

Breland (2022) watched autistic and neurotypical adults play tabletop role-play games.

The author used conversation analysis to see how players kept pretend talk separate from real talk.

These games have three layers: the story world, rules talk, and player chat.

02

What they found

Autistic players often mixed the layers.

They broke the shared pretend frame that neurotypical gamers held steady.

Small cues that mark "this is just play" were missed or used wrong.

03

How this fits with other research

Crane et al. (2016) and Sparaci et al. (2015) paved the way.

They showed autistic language looks odd only if you ignore its social job.

Luke extends this idea to play: frame mixing is not rudeness, it is a cue-processing gap.

Malkin et al. (2021) supplies a lab match.

They found asking autistic kids to switch labels halved their success.

Luke sees the same struggle in the wild: switching from "dragon" to dice talk on the fly.

Together the studies say context shifts are hard in both lab and game life.

04

Why it matters

You can add frame-marking drills to social groups.

Before a role-play, teach clear start and stop signals.

Model phrases like "out of character: my pizza is here."

Praise learners when they use them.

Over time the game itself becomes your data sheet.

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Start your next game session by writing a red card and a green card on the table; red means "real talk," green means "in character" — cue and praise every switch.

02At a glance

Intervention
not applicable
Design
qualitative
Population
autism spectrum disorder
Finding
not reported

03Original abstract

Utilizing approaches from Conversation Analysis and Interactional Sociolinguistics, this study investigates linguistic resources related to discourse while playing a tabletop roleplaying game, with particular investigation around the discourse of individuals with autism spectrum disorder. The study examines interactions as they take place across three frames that are associated with interaction in this community of practice: the primary frame, the metagaming frame, and the character frame. The study found that the participants with autism frequently violated the stable pretense awareness context that persists across these frames in tabletop roleplaying game discourse. This research has implications for social skills training methods and psychological models of autism symptomatology.

Journal of autism and developmental disorders, 2022 · doi:10.1080/08351813.2014.925663