Autism & Developmental

Increasing the happiness of individuals with profound multiple disabilities: replication and extension.

Davis et al. (2004) · Journal of applied behavior analysis 2004
★ The Verdict

For clients with profound disabilities, adding preferred items or simply more social interaction to sessions can measurably boost happiness.

✓ Read this if BCBAs working with teens or adults who have profound multiple disabilities in day or residential settings
✗ Skip if Clinicians focused only on skill acquisition without quality-of-life goals

01Research in Context

01

What this study did

Fournier et al. (2004) worked with adults who have profound multiple disabilities. They compared three session types: usual day program, social interaction alone, and social interaction plus favorite items.

The team used a multielement design. Sessions rotated quickly so they could see which condition lifted happiness most.

02

What they found

Both extra social interaction and the combo of items plus interaction raised happiness scores. The combo edged slightly ahead.

Happiness was measured by smiling, laughing, and relaxed body cues. Observers who did not know the condition tallied these signs.

03

How this fits with other research

Lancioni et al. (2011) replicated the mood boost using microswitch technology instead of a human presenter. Their adults chose stimuli via switch and still smiled more, showing the effect holds across delivery modes.

Parsons et al. (2016) extended the idea by adding staff familiarization. When new aides first played a preferred game with clients, later happiness and cooperation rose even higher than social interaction alone.

Kamlowsky et al. (2025) tested autistic children and found that social interaction also pumps up reinforcer power. Their data warn that mixed-assessment probes can hide effective items, a nuance the 2004 study did not explore.

04

Why it matters

You can raise happiness today without new gear. Simply weave more brief chat, singing, or touch into sessions, or pair these with a client’s favorite object. Rotate both options to see which mix works best for each person. Track smiles or relaxed posture for a quick read. If you train new staff, let them share a fun activity first—Parsons shows this small step pays off in smoother teaching later.

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Run five-minute social-only and item-plus-social segments, tally smiles, and keep the one that lifts happiness most.

02At a glance

Intervention
other
Design
multielement
Sample size
3
Population
intellectual disability
Finding
positive
Magnitude
medium

03Original abstract

A multielement design was used to compare the effects of three treatments on the happiness of 3 individuals with profound multiple disabilities. The conditions were typical programming using materials selected by staff, presentation of preferred materials plus social interaction, and social interaction alone with no materials present. Both the presentation of the preferred items with social interaction and social interaction alone resulted in higher happiness indicators than typical programming. The combination of preferred items and social interactions was somewhat superior to social interaction alone.

Journal of applied behavior analysis, 2004 · doi:10.1901/jaba.2004.37-531