Effect of Exergaming on Physical Fitness, Functional Mobility, and Cognitive Functioning in Adults With Down Syndrome.
Three months of Wii bowling and tennis makes adults with Down syndrome stronger and faster on their feet, even if their thinking scores stay the same.
01Research in Context
What this study did
Perrot et al. (2021) asked if Wii exergames could make adults with Down syndrome fitter and sharper.
They split adults into two groups. One group played Wii games for 12 weeks. The other group kept their normal routine.
Trainers ran the Wii sessions like a gym class with bowling, tennis, and step games.
What they found
The game group got stronger and moved around more easily. They could stand up faster and walk farther.
Their thinking scores did not change. The games helped the body, not the brain.
How this fits with other research
Faso et al. (2016) saw that one hard treadmill session can slow thinking in Down syndrome, while a light session helps. Alexandra’s 12-week Wii play matched the light-session idea: no mental harm, but also no boost.
Ellingsen et al. (2014) found one 30-minute assisted bike ride improved both fine-motor speed and planning in teens with Down syndrome. That quick win looks like a contradiction, yet the teens were younger and the task was short. Longer, game-style movement may not reach the brain side.
Cavalcante Neto et al. (2026) gave Wii training to children with coordination disorder and saw big heart-rate gains. The same Wii tool works across ages and diagnoses, but Alexandra’s adults show the body benefit can stand alone.
Why it matters
You can add Wii sports to adult day-program schedules right now. No gym gear is needed, and staff can run it like a social club. Track leg strength and sit-to-stand time before and after 12 weeks to show families real numbers, even if IQ scores stay flat.
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02At a glance
03Original abstract
This study examined whether exergames could improve physical, functional, and cognitive functions in people with Down syndrome. Twelve adults with DS, aged over 35 (M = 50.35, SD = 7.45), were randomly assigned to a Wii-based program (n = 6) or a control group (n = 6), and completed physical (Chair Stand Test, 6-Minute Walk Test), functional (TUG, TUDS), and cognitive tests (Corsi, Barrage tests). The experimental group completed a 12-week Wii-based program. There was high intervention adherence and, compared with the control group, greater improvements were observed in the Wii-based exercise intervention group in physical fitness and functional outcomes (p < .05), with no changes in cognitive outcomes.
American journal on intellectual and developmental disabilities, 2021 · doi:10.1352/1944-7558-126.1.34