Autism & Developmental

Computer-Assisted Face Processing Instruction Improves Emotion Recognition, Mentalizing, and Social Skills in Students with ASD.

Rice et al. (2015) · Journal of autism and developmental disorders 2015
★ The Verdict

Thirty minutes a week with the FaceSay computer program improved emotion recognition and social skills in elementary students with ASD.

✓ Read this if BCBAs running social-skills groups in elementary schools.
✗ Skip if Clinicians serving only adolescents or adults.

01Research in Context

01

What this study did

Rice et al. (2015) randomly assigned elementary students with autism to two groups. One group played the FaceSay computer game for thirty minutes a week. The other group kept their usual classes.

FaceSay shows cartoon faces that move and talk. Kids click on the right emotion or match faces to social scenes. The study tested emotion naming, mind-reading, and playground social skills after the sessions.

02

What they found

Children who used FaceSay got better at reading feelings in photos. They also improved at guessing what people might think or want. Teachers saw smoother peer play at recess.

The control group showed no change. Gains stayed strong weeks later.

03

How this fits with other research

IFaso et al. (2016) got the same good results with a different tool. They used half-dynamic video clips instead of FaceSay games. Both studies show computer faces can teach emotions to autistic students.

Hamama et al. (2021) added emotion-matching music to computer faces. Scores rose even higher. This extends FaceSay by showing a simple sound cue can boost learning.

Harrington et al. (2006) did the first test of a computer face tutor. Vocabulary lessons with an animated head beat voice-only lessons. FaceSay builds on that idea by aiming the face at social skills instead of words.

04

Why it matters

You already have tablets in most classrooms. Loading FaceSay or similar face-based programs gives an easy, low-dose social-skills boost. Pair the screen work with recess practice so the new emotion labels turn into real peer talk.

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Open FaceSay, let the student pick the happy-sad game, run one five-minute round, then practice the same faces with real photos.

02At a glance

Intervention
other
Design
randomized controlled trial
Sample size
31
Population
autism spectrum disorder
Finding
positive

03Original abstract

This study examined the extent to which a computer-based social skills intervention called FaceSay was associated with improvements in affect recognition, mentalizing, and social skills of school-aged children with Autism Spectrum Disorder (ASD). FaceSay offers students simulated practice with eye gaze, joint attention, and facial recognition skills. This randomized control trial included school-aged children meeting educational criteria for autism (N = 31). Results demonstrated that participants who received the intervention improved their affect recognition and mentalizing skills, as well as their social skills. These findings suggest that, by targeting face-processing skills, computer-based interventions may produce changes in broader cognitive and social-skills domains in a cost- and time-efficient manner.

Journal of autism and developmental disorders, 2015 · doi:10.1007/s10803-015-2380-2