The use of virtual reality exposure in the treatment of anxiety disorders.
Lab-based VR exposure cuts height phobia and the same gear can later teach life skills across ages and diagnoses.
01Research in Context
What this study did
Rothbaum et al. (1999) tested virtual reality exposure in a lab. Adults with height phobia wore headsets and walked virtual balconies.
Half got VR. Half waited. The team tracked fear, avoidance, and distress.
What they found
VR beat the waitlist on every measure. Fear dropped, avoidance shrank, and distress faded.
A second case showed VR also helped one adult fly without panic.
How this fits with other research
Rus-Calafell et al. (2013) ran the same idea with flyers. Both VR and imaginal exposure helped, but VR users felt calmer on the real flight six months later.
Miller et al. (2020) swapped the goal: teach autistic preschoolers to navigate an airport, not reduce fear. Three short VR sessions let all five kids board a real plane independently.
Ferris et al. (2025) kept the immersive gear but aimed at street safety. Autistic children learned to cross roads in VR, then crossed real streets safely.
Together these studies show VR exposure keeps working when you move from phobia to daily skills and from adults to young kids.
Why it matters
If you already own VR headsets, you can do more than treat fear. Rehearse job interviews, airport walks, or street crossing with clients who avoid these settings. Start with one five-minute scene, track correct responses, then test in the real place.
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02At a glance
03Original abstract
One possible alternative to standard in vivo exposure may be virtual reality exposure. Virtual reality integrates real-time computer graphics, body tracking devices, visual displays, and other sensory input devices to immerse a participant in a computer-generated virtual environment. Virtual reality exposure (VRE) is potentially an efficient and cost-effective treatment of anxiety disorders. VRE therapy has been successful in reducing the fear of heights in the first known controlled study of virtual reality in the treatment of a psychological disorder. Outcome was assessed on measures of anxiety, avoidance, attitudes, and distress. Significant group differences were found on all measures such that the VRE group was significantly improved at posttreatment but the control group was unchanged. The efficacy of virtual reality exposure therapy was also supported for the fear of flying in a case study. The potential for virtual reality exposure treatment for these and other disorders is explored.
Behavior modification, 1999 · doi:10.1177/0145445599234001