Interaction of procedural factors in human performance on yoked schedules.
Keep instructions short, shape the response, and add a tangible payoff to reveal clean VR versus VI differences in human learners.
01Research in Context
What this study did
The team tested how small setup choices change the way people respond on VR and VI schedules.
Adults without disabilities worked on yoked pairs: one schedule paid after a number of responses, the other after time passed.
The researchers tried three tweaks: cut the instructions, shaped the tap response, and let participants drop a coin in a bank after each payoff.
What they found
The clearest schedule difference showed up only when all three tweaks were in place.
With full instructions and no coin drop, VR and VI lines looked almost the same.
VR schedules also held their shape better when later instructions tried to trick the learner.
How this fits with other research
Clark et al. (1977) first saw the VR jump over VI in pigeons; Hagopian et al. (2000) now shows the same jump in people, but only if you run the session like an animal lab.
Cullinan et al. (2001) found VR beats VI for rate yet loses faster when disruption hits. The 2000 paper adds that you may miss the basic rate gap entirely if you talk too much at the start.
Schroeder et al. (1969) and McKearney (1970) punished VR and VI responding and saw VR collapse first. Hagopian et al. (2000) shows VR also resists rule-based sabotage better, hinting that ratio schedules tie more tightly to the contingency, not to the words about it.
Why it matters
If you want to see true schedule control in humans, talk less, shape the response, and add a concrete payoff action. This keeps the contingency, not the instructions, in charge. Next time you run a lab demo or train staff, strip the briefing, build the target move step-by-step, and let the learner do something physical with the reinforcer. You will get cleaner data and clearer teaching examples.
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02At a glance
03Original abstract
The differential effects of reinforcement contingencies and contextual variables on human performance were investigated in two experiments. In Experiment 1, adult human subjects operated a joystick in a video game in which the destruction of targets was arranged according to a yoked variable-ratio variable-interval schedule of reinforcement. Three variables were examined across 12 conditions: verbal instructions, shaping, and the use of a consummatory response following reinforcement (i.e., depositing a coin into a bank). Behavior was most responsive to the reinforcement contingencies when the consummatory response was available, responding was established by shaping, and subjects received minimal verbal instructions about their task. The responsiveness of variable-interval subjects' behavior varied more than that of variable-ratio subjects when these contextual factors were altered. Experiment 2 examined resistance to instructional control under the same yoked-schedules design. Conditions varied in terms of the validity of instructions. Performance on variable-ratio schedules was more resistant to instructional control than that on variable-interval schedules.
Journal of the experimental analysis of behavior, 2000 · doi:10.1901/jeab.2000.74-265