Effects of reward magnitude frames on measures of delay discounting in a hypothetical money scenario
Calling a reward "five seconds" instead of "five items" makes people act more impulsive, so choose your labels with care.
01Research in Context
What this study did
Harman et al. (2020) asked college students to pick between small money now or larger money later.
The catch: the same reward was described three ways. One group read "\$10 for 5 seconds," another "\$10, 5 items," and the last "\$10, 5 ounces."
No real cash changed hands. The team simply tracked how steeply each group discounted the delayed cash.
What they found
Duration wording made students act more impulsive. Their discounting curves were steeper than with quantity or volume wording.
In plain numbers, the "seconds" frame shrank the area under the curve the most. Same dollars, same delay—just different words.
How this fits with other research
Odum et al. (2020) reviewed dozens of delay-discounting studies and say wording tweaks like these reliably shift choices.
Au-Yeung et al. (2015) saw a similar pattern when real game points were used: smaller stated amounts were discounted more. Harman’s work shows you don’t need real rewards; the wording alone is enough.
Macaskill et al. (2023) moved from words to real life. They found that blocking access to other reinforcers during the wait also steepens discounting. Together the papers say: both how you talk and what else is available shape patience.
Why it matters
If you teach delay tolerance, watch your labels. Saying "work for five tokens" may keep kids waiting longer than "work for five minutes." Try both frames and graph the choices—then pick the wording that produces the flatter curve.
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02At a glance
03Original abstract
The current study analyzed the effects of three frames of reward magnitude-quantity, volume, and duration-on the rate at which college students discounted hypothetical, delayed monetary rewards. Hypothetical scenarios were presented using the fill-in-the-blank discounting questionnaire and participants made choices between immediate and delayed hypothetical monetary rewards. Scenarios framed the monetary choices as (a) quantity of dollar bills, (b) height (inches) of a stack of dollar bills, and (c) duration of time spent in a hypothetical cash machine to collect dollar bills. For each scenario, participants' subjective values were used to calculate the area under the curve (AuC). Framing resulted in a moderate effect size: The duration frame yielded significantly smaller AuC values compared to the quantity and volume frames. Thus, the framing of reward magnitude was a significant variable in controlling discounting rates for hypothetical, delayed monetary rewards. Subsequent investigations should be aware of the independent effects of the reward magnitude frames on delay discounting rates.
Journal of the Experimental Analysis of Behavior, 2020 · doi:10.1002/jeab.620