ABA Fundamentals

Effectiveness of intermittent cash incentives to increase step counts

Batchelder et al. (2025) · Journal of Applied Behavior Analysis 2025
★ The Verdict

A daily ticket raffle with occasional $20 wins can raise adult step counts by 2,300 steps without paying everyone every day.

✓ Read this if BCBAs running wellness programs in schools, clinics, or corporate settings.
✗ Skip if Clinicians who only treat young children with developmental disabilities and do not target physical activity.

01Research in Context

01

What this study did

Batchelder et al. (2025) asked 20 office workers to wear a step counter for four weeks. The team used an ABAB reversal design: two weeks with no pay, two weeks with cash, then back to no pay, then cash again.

During cash weeks, each person who hit a personal step goal entered a daily drawing. One in every five winners got $20. The rest got nothing. That is an intermittent reward.

02

What they found

Step counts jumped as soon as the ticket game started. They dropped when the game stopped, and rose again when it came back. On average, people walked 2,300 more steps on reward days.

Only one in five wins actually paid, but the chance alone kept everyone moving.

03

How this fits with other research

Russell et al. (2018) showed that plastic tokens can work like snacks for kids with autism. Tokens kept their power even after the children ate candy first. Batchelder’s cash tickets do the same thing for adults: small, uncertain payoffs still pull behavior.

Aggarwal et al. (2026) warn that behavior can bounce back when you change the setting. Batchelder’s team saw the same quick bounce, but in the good direction: steps fell when cash left and rose the moment it returned. The reversal pattern matches Aggarwal’s warning and proves the incentive, not luck, drove the change.

Older lab work by Jones et al. (1992) found that meaningless words can become reinforcers if they signal future events. Cash tickets are the same idea: a simple cue tied to a future chance of money keeps people walking.

04

Why it matters

You can use cheap, intermittent payoffs to lift adult fitness. One $20 prize kept 20 people walking for days. Try a weekly raffle for staff or parents who meet step goals. Track baseline first, then run the raffle for two weeks, stop, and bring it back. The reversal will show you—and them—that the game, not willpower, moves the numbers.

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→ Action — try this Monday

Start a step goal and enter names of hitters into a Friday hat draw for a $20 bill—track steps for two weeks, stop the draw, and watch the reversal.

02At a glance

Intervention
token economy
Design
reversal abab
Sample size
21
Population
neurotypical
Finding
positive

03Original abstract

Only 25% of adults meet both aerobic and strength training recommendations for physical activity. Contingency management interventions have been used to increase physical activity; however, they may be cost prohibitive. Intermittently provided incentives lower costs and are effective for various health behaviors. The present study investigated whether intermittent cash incentives can increase physical activity (step counts). The researchers used a reversal design with 21 participants, and goals during the intervention were set using a percentile schedule. Contingent on meeting goals, participants could earn the opportunity to draw tickets that corresponded to either no cash or cash incentives. Step counts significantly increased from baseline to the intervention phase. Overall, intermittent cash incentives may be a viable and cost‐effective approach to promoting health behavior.

Journal of Applied Behavior Analysis, 2025 · doi:10.1002/jaba.2929