Analysis of Behavioral Indicators as a Measure of Satiation.
Wait for three behavioral signs of satiation before you begin teaching—one sign is not enough.
01Research in Context
What this study did
The team worked with children whose problem behavior was kept going by access to toys or snacks.
They compared two ways to do presession satiation: stopping after one sign the child had enough, or waiting for three signs.
An alternating-treatments design let the same child experience both rules on different days.
What they found
Three signs of satiation cut problem behavior more than one sign.
The extra wait time made the session run smoother once it started.
How this fits with other research
Koegel et al. (2014) saw mixed results when they gave noncontingent toys during meals; some kids ate better, one got worse. Grove et al. (2017) clarifies why: the 2014 study likely stopped satiation too early, before the child was truly done.
Fischer et al. (1968) showed that satiation weakens a reinforcer’s power fastest at first, then more slowly. The 2017 paper turns that lab finding into a field rule: wait for three real-world cues before you call the child "satiated."
Keel et al. (1997) used alternating treatments to test a quick neutralizing routine and also saw big drops in problem behavior. Both studies prove that tiny schedule tweaks, tested head-to-head, can yield clear answers for practitioners.
Why it matters
If you run noncontingent reinforcement or presession access, don’t quit at the first yawn or toy-drop. Watch for three clear indicators—like turning away, putting the item down, or signing “all done”—then start your session. This simple habit gives you a calmer table, less problem behavior, and more teaching time.
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02At a glance
03Original abstract
Providing noncontingent access to a stimulus until an individual displays behavioral indicators of satiation has been used to determine when an abolishing operation is in effect, but there has been variation in its application in the literature. Four males diagnosed with autism spectrum disorder with tangibly maintained challenging behavior participated in this study. Individualized behavioral indicators were identified and verified to determine when each participant was finished playing with his/her preferred item. Three presession conditions were manipulated including restricted access to the tangible stimulus for 30 min, access to the tangible stimulus until the display of one behavioral indicator, and access to the tangible stimulus until the display of three behavioral indicators. Each presession condition was followed by a tangible condition of the functional analysis to measure challenging behavior. Results indicated that presession access to a tangible stimulus until the display of three behavioral indicators produced a greater abative effect on challenging behavior than one behavioral indicator.
Behavior modification, 2017 · doi:10.1177/0145445516673828