Service Delivery

Digital motor intervention effects on motor performance of individuals with developmental disabilities: a systematic review.

Corey et al. (2024) · Journal of intellectual disability research : JIDR 2024
★ The Verdict

Digital games reliably boost gross motor skills in kids and young adults with developmental disabilities.

✓ Read this if BCBAs working on motor goals in school or clinic settings
✗ Skip if Clinicians focused only on speech or feeding goals

01Research in Context

01

What this study did

The team hunted for every paper that tested digital movement games for people with developmental or intellectual disabilities. They found thirty studies that used exergaming, virtual reality, or telehealth video coaching.

Kids, teens, and young adults played games like Wii Sports, VR bike rides, and Zoom exercise classes. The review asked one question: do these digital tools help motor skills?

02

What they found

Across all thirty studies, players got better at moving. Gains ranged from small to large, but every digital tool helped some part of gross motor skill.

Exergaming, VR, and telehealth all worked. No single game stood out; the key was steady, supervised play.

03

How this fits with other research

Park et al. (2023) ran one of the included trials. Their VR bike game boosted locomotor skills but not ball skills. The review agrees: digital tools help, yet skills stay narrow.

Chezan et al. (2019) reviewed old-style motor drills and saw mixed results. The new review shows digital games give clearer gains, updating the playbook.

Takahashi et al. (2023) proved kids with ID start far behind peers in every motor area. The 2024 review answers that gap with a ready-made tech fix.

04

Why it matters

You no longer need a gym full of gear. A Wii, a cheap VR headset, or a Zoom call can deliver real motor progress. Pick one goal—balance, jumping, or bike riding—then match the game to that goal. Track data each session; even five-minute blocks add up. Share the game list with parents so practice continues at home.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Pick one Wii or VR balance game, run a 5-minute baseline, then start daily 10-minute play sessions with data on trunk stability.

02At a glance

Intervention
not applicable
Design
systematic review
Population
developmental delay, intellectual disability
Finding
positive
Magnitude
medium

03Original abstract

BACKGROUND: Individuals (i.e. children/young adults) with developmental disabilities (DDs) and intellectual disabilities (IDs) often display a variety of physical and motor impairments. It is well known that participation in motor activities can positively impact the development of children's cognitive and social skills. Recently, virtual and digital technologies (e.g. video conferencing applications, virtual reality and video gaming) have been increasingly used to promote better physical/motor outcomes. The efficacy of digital technologies in improving motor outcomes for those with DD/ID varies depending on the technology and population, and the comparative effects of various technologies are unknown. The aim of our study is to conduct a systematic review to comprehensively examine the quantitative and qualitative results of current studies reporting the efficacy of digitally based motor interventions on motor outcomes in individuals with DD/ID. METHODS: Literature published from 1900 to 2024 was searched in four health sciences databases: PubMed, PsycINFO, Scopus and CINAHL. Articles that examined the effects of gross motor/physical activity training using technologies such as exergaming (i.e. exercise through video gaming such as the Wii and Xbox Kinect), virtual reality or telehealth video conferencing applications (i.e. Zoom, Webex or mobile health apps) on the standardised or game-specific gross motor performance of individuals with DD/ID diagnoses that do not typically experience significant walking challenges using experimental or quasi-experimental study designs were included. Thirty relevant articles were retrieved from a search of the databases PubMed (914), PsycINFO (1201), Scopus (1910) and CINAHL (948). RESULTS: Our quantitative synthesis of this published literature suggests strong and consistent evidence of small-to-large improvements in motor skill performance following digital movement interventions. CONCLUSIONS: Our review supports the use of digital motor interventions to support motor skill performance in individuals with DD without ID. Digital technologies can provide a more engaging option for therapists to promote motor skill development in individuals with DD or for caregivers to use as an adjunct to skilled therapy.

Journal of intellectual disability research : JIDR, 2024 · doi:10.1111/jir.13169