School & Classroom

Studying as fun and games: effects on college students' quiz performance.

Neef et al. (2011) · Journal of applied behavior analysis 2011
★ The Verdict

A quick team quiz game lifts next-day test scores more than rereading.

✓ Read this if BCBAs teaching review lessons in high-school or college classrooms.
✗ Skip if Clinicians targeting social or physical goals outside academics.

01Research in Context

01

What this study did

Hattier et al. (2011) asked college students to study the same psychology chapter two ways. One night they played a short team quiz game. Another night they read the chapter again without the game.

The class alternated the two study styles for several weeks. Each morning the teacher gave a short quiz to see which night helped more.

02

What they found

Students scored higher on quizzes after the game night than after the reread night. The jump was big enough to move some kids from C range to B range.

03

How this fits with other research

Syriopoulou-Delli et al. (2012) used the same flip-flop design in third-grade PE. They swapped regular drills for exergaming stations and saw triple the active minutes. Both studies show that a quick game beats the usual routine.

Galbraith et al. (2017) also flipped recess with a step-count contest. Kids walked more when recess felt like a team game. Again, playful beats plain.

Dunlap et al. (1991) looks like a mismatch at first. They trained kids with disabilities on computer games and saw more social hellos. The twist: they taught the rules first, then let the game run. A et al. skipped pre-teaching, yet still got better quiz scores. The difference is the skill target—social versus academic—not the game power.

04

Why it matters

You can turn any review into a five-minute game and expect better quiz scores the next day. No extra prep, no tech budget—just questions and points. Try it Monday: split the class into two teams, ask five review questions, and tally the score on the board.

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→ Action — try this Monday

Run a 5-question team quiz after the lesson and count correct answers aloud.

02At a glance

Intervention
other
Design
alternating treatments
Population
neurotypical
Finding
positive

03Original abstract

We examined college students' participation in a game activity for studying course material on their subsequent quiz performance. Game conditions were alternated with another activity counterbalanced across two groups of students in a multielement design. Overall, the mean percentage correct on quizzes was higher during the game condition than in the no-game condition.

Journal of applied behavior analysis, 2011 · doi:10.1901/jaba.2011.44-897