School & Classroom

Feasibility of and teacher preference for student‐led implementation of the good behavior game in early elementary classrooms

Donaldson et al. (2018) · Journal of Applied Behavior Analysis 2018
★ The Verdict

Kindergarteners can run the Good Behavior Game themselves and still slash disruptive behavior.

✓ Read this if BCBAs coaching K-1 teachers who want easy class-wide management.
✗ Skip if Clinicians serving only individual learners or older grades.

01Research in Context

01

What this study did

Donaldson et al. (2018) asked if five- and six-year-olds could run the Good Behavior Game on their own.

They trained kindergarteners to pick teams, watch for rule breaks, and hand out points.

Then they compared student-run games to teacher-run games in general-ed classrooms.

02

What they found

Disruptive behavior dropped just as much when kids ran the game.

Teachers liked the idea, but some still wanted to stay in charge.

03

How this fits with other research

Amore et al. (2011) already showed teacher-led GBG works in kindergarten. Donaldson simply moved the clipboard from adult hands to kid hands.

Peltier et al. (2023) later repeated the same test with more classes and found the same result: kids can lead and still cut disruption.

Groves et al. (2019) eased a worry—student-led GBG did not spark negative peer pressure in special-ed rooms either.

04

Why it matters

You can hand the game to the class after one short training. Students gain self-management skills while you keep teaching. Try it on a Friday: let two student captains run the rules and watch if chaos drops. If it works, you just gained extra minutes for instruction.

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→ Action — try this Monday

Pick two students, teach them to divide the class into teams and tally rule breaks, then let them lead a five-minute game during circle time.

02At a glance

Intervention
good behavior game
Design
single case other
Population
not specified
Finding
positive

03Original abstract

The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure. We successfully trained students in all classes to lead the GBG, and the GBG reduced disruptive behavior regardless of who implemented it. Preference for who implemented the game varied across teachers. Results of this study suggest that students as young as kindergarten age can be trained to implement the GBG and that teacher preference should be taken into account when determining how classwide interventions are to be implemented.

Journal of Applied Behavior Analysis, 2018 · doi:10.1002/jaba.432