Use of an iPad play story to increase play dialogue of preschoolers with Autism Spectrum Disorders.
An iPad story with toy dialogue quickly boosts pretend play language for most preschoolers with ASD, especially when peers join in.
01Research in Context
What this study did
Peters et al. (2013) showed four preschoolers with autism an iPad story. The story had toy characters talking to each other. The kids watched the clips, then played with the same toys.
The team used a multiple-baseline design. They tracked how much pretend dialogue each child used during play.
What they found
Three of the four children started talking more during pretend play. They used lines like the characters in the iPad story. The new talk carried over to play with peers and lasted three weeks after the iPad was removed.
How this fits with other research
Wormald et al. (2019) ran a near-copy test. They swapped the iPad story for short peer-viewed videos and still saw more unprompted play talk. The match shows the magic is in the modeled dialogue, not the device.
Gotham et al. (2015) used tabletop script cards instead of an iPad and got the same lift in peer talk. Again, the scripted lines matter more than the medium.
Laermans et al. (2025) pushed further. They trained classmates to prompt play, not just model it. Interactive play doubled and stayed high after the adult stepped back. The iPad story is a good start; peer mediation gives you bigger, lasting gains.
Why it matters
You can add pretend dialogue in minutes with a free story-making app. Let the child watch once, then set out the same toys. If you want the boost to stick, move to peer-mediated scripts like Laermans et al. (2025) did. Start with the iPad, then teach buddies to stay, play, and talk.
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02At a glance
03Original abstract
An iPad play story was utilized to increase the pretend play skills of 4 preschoolers with autism spectrum disorders. The story utilized a series of video clips depicting toy figures producing scripted character dialogue, engaged in a pretend play vignette. A multiple baseline design across participants was utilized with play dialogue as the dependent variable. Three of the participants demonstrated increases in the target behavior with Nonoverlap of All Pairs analysis revealing moderate and strong effects across intervention phases. Effects were largely maintained during generalization opportunities with peers and during a 3-week follow-up condition.
Journal of autism and developmental disorders, 2013 · doi:10.1007/s10803-013-1770-6