Autism & Developmental

Movement planning and reprogramming in individuals with autism.

Nazarali et al. (2009) · Journal of autism and developmental disorders 2009
★ The Verdict

Autistic learners can draw up a movement plan but stall when the plan must change quickly—especially if they have to switch hands—so keep hand use consistent or give extra switch practice.

✓ Read this if BCBAs teaching daily living or vocational motor skills to teens and adults with autism.
✗ Skip if Clinicians focused only on language or social goals with no motor component.

01Research in Context

01

What this study did

The team asked autistic adults to reach for a target. Sometimes the target stayed put. Sometimes it jumped to a new spot or asked the person to switch hands.

Cameras tracked every finger and wrist move. The goal was to see if planning the first move differed from changing the plan mid-reach.

02

What they found

Autistic people planned the first reach just like typical adults. When the target jumped, they could still update the plan.

The trouble showed up when the update also forced a hand switch. Their reach slowed and jerked far more than controls.

03

How this fits with other research

Alderson-Day (2011) saw the same rigidity in a word game. Autistic kids listed questions fine but could not switch to a smarter search plan. Together the studies say the problem is not motor-specific; it is plan-switching itself.

Bergmann et al. (2019) offers hope. Their short computer games trained set-shifting in 5- to 7-year-olds with autism and cut repetitive behaviors for six weeks. If we start young, we may loosen that rigidity before it locks in.

Ohan et al. (2015) looks like a contradiction. Those autistic adults switched card decks too often on the Iowa Gambling Task. Why do they over-shift in cards yet under-shift in reaches? The key is forced versus free choice. Cards let them jump whenever they wanted; the reach task forced a switch at an unpredictable moment. External pressure, not poor shifting, trips them up.

04

Why it matters

When you run motor programs or ADL chains, keep the same hand sequence across trials. If you must change, give a clear stop cue and extra practice time. For younger learners, borrow set-shifting mini-games to build flexible switching early.

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→ Action — try this Monday

Pick one motor task, run five trials with the same hand, then add a single unexpected hand-switch trial and prompt calm deep breaths before the switch.

02At a glance

Intervention
not applicable
Design
other
Population
autism spectrum disorder
Finding
negative

03Original abstract

Two experiments explored how individuals with and without autism plan and reprogram movements. Participants were given partial or complete information regarding the location of the upcoming manual movement. In Experiment 1, direct information specified the hand or direction of the upcoming movement. These results replicated previous reports that participants with autism utilize advance information to prepare their movements in the same manner as their chronologically age matched peers. Experiment 2 examined how individuals respond to an unexpected change in the movement requirements. Participants received advance information about the hand and direction of the upcoming movement. On 20% of the trials participants needed to adjust either the hand or direction they had prepared. Overall, the individuals with autism had difficulty reprogramming already planned movements, particularly if a different effector was required.

Journal of autism and developmental disorders, 2009 · doi:10.1007/s10803-009-0756-x