Increasing leisure‐item engagement in individuals with autism
Prompt first, add DRA second—kids with ASD learn to play with new items even when they start at zero.
01Research in Context
What this study did
Five kids with autism who never touched leisure items got a new teaching plan. The team tried two steps: first, only prompts; second, prompts plus DRA (rewarding any play). They used a changing-criterion design, raising the time goal each week.
Items were simple—puzzle, ring stack, beads. Sessions ran 5 min in a quiet clinic room. Prompts started with hand-over-hand and faded to a light touch.
What they found
All five kids ended up playing with every item for 3–5 min with no help. Three kids needed only prompts; two kids took off only after DRA was added.
Problem behavior stayed low. Parents said the kids later picked up the same toys at home.
How this fits with other research
Leif et al. (2020) did almost the same mix—prompts plus DRA—inside a competing-stimulus assessment. They got the same jump in play and a drop in self-stim. The new study just moved the mix outside the CSA and into pure teaching sessions.
Wilder et al. (2020) also paired DRA with a three-step prompt, but for compliance, not play. Same engine, different gear—shows the package travels.
Burgio et al. (1986) used max-to-min prompt fading to teach a soccer pass. Roscoe flips the order—start small, add DRA later—proving the old fade still works when you let data choose the next step.
Why it matters
You can run this two-step plan in any clinic or home bin. Start with simple prompts; if the child doesn’t play after two days, layer in DRA. Track 30-s bins, raise the goal only when the last one hits 80 %. No extra staff, no fancy toys—just good prompt fading and a bag of Skittles.
Want CEUs on This Topic?
The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.
Join Free →Pick one ignored toy, prompt 3 s engagement, fade help each trial; if no gain by day 3, reinforce 5 s of independent play with a favorite edible.
02At a glance
03Original abstract
AbstractThe goal of the current study was to increase functional engagement with multiple leisure items for five individuals with ASD, who had limited leisure item engagement (i.e., they engaged with only one leisure item, and after that item was restricted, they exhibited no functional engagement with alternative activities). Response restriction (RR) preference assessments were conducted to assess pre‐ and post‐training performance to determine if training was necessary and if performance maintained following training. A component analysis that involved progressively adding intervention components (prompting alone; prompting plus differential reinforcement of alternative behavior), and targeting simple engagement prior to functional engagement, was conducted. For all participants, the progressive treatment approach was effective in increasing functional engagement to criterion levels for all trained items. However, the effective training component(s) varied across participants and items. During the final post‐training RR assessment, functional engagement maintained with all trained items for all participants.
Behavioral Interventions, 2024 · doi:10.1002/bin.1981