Autism & Developmental

Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders.

Chen et al. (2015) · Research in developmental disabilities 2015
★ The Verdict

Augmented-reality selfies that paint emotions on a teen’s own face can teach them to read feelings in others.

✓ Read this if BCBAs who coach social skills for teens with autism in schools or clinics.
✗ Skip if Practitioners working only with adults or with children under eight.

01Research in Context

01

What this study did

Three teens with autism used a tablet camera that pasted 3-D happy, sad, angry and other faces on top of their own.

They practiced in a quiet school room for short sessions while the app asked them to copy or name each feeling.

Staff watched through a mirror and gave praise for correct answers.

02

What they found

All three students got better at spotting and showing the six basic emotions.

The gains held when staff later showed them new photos and during short chats with classmates.

03

How this fits with other research

Pérez-Fuster et al. (2022) later used a different AR game to teach joint attention to younger kids.

Together the two studies show the same tech can work for both little and big students.

Romero (2017) ran a plain computer lesson with preschoolers and also saw emotion gains, so the fancy AR overlay may not be needed for every age.

Kuusikko et al. (2009) had already shown that autistic teens start out behind on emotion tests; Chen et al. (2015) proves we can close that gap with practice.

04

Why it matters

If you run social-skills groups for middle or high schoolers, try letting them see their own face with an emotion filter before they role-play.

The quick visual feedback can jump-start correct expressions and save you from long verbal explanations.

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Record a short video of the student smiling, frowning, etc., then replay it in slow motion and label each emotion together.

02At a glance

Intervention
video modeling
Design
multiple baseline across participants
Sample size
3
Population
autism spectrum disorder
Finding
positive

03Original abstract

Autism spectrum disorders (ASD) are characterized by a reduced ability to understand the emotions of other people; this ability involves recognizing facial expressions. This study assessed the possibility of enabling three adolescents with ASD to become aware of facial expressions observed in situations in a school setting simulated using augmented reality (AR) technology. The AR system provided three-dimensional (3-D) animations of six basic facial expressions overlaid on participant faces to facilitate practicing emotional judgments and social skills. Based on the multiple baseline design across subjects, the data indicated that AR intervention can improve the appropriate recognition and response to facial emotional expressions seen in the situational task.

Research in developmental disabilities, 2015 · doi:10.1016/j.ridd.2014.10.015