Anthropomorphic bias found in typically developing children is not found in children with autistic spectrum disorder.
Autistic kids ignore the human-shape-plus-human-motion combo that typical kids prefer, so do not assume they read body language the same way you do.
01Research in Context
What this study did
Thierry et al. (2015) showed kids two side-by-side animations. One paired a human shape with human-like motion. The other mixed a human shape with robot motion.
Each child picked the clip they liked best. The team tested 20 autistic kids and 20 typical kids matched for age and smarts.
What they found
Typical kids chose the matched clip 80 % of the time. They liked human shape plus human motion.
Autistic kids picked at random. The match-up did not sway them. They showed no 'uncanny valley' bias.
How this fits with other research
Krüger et al. (2018) saw the same blank response. Their ASD group rated happy walking figures as less intense and felt less sure. Both labs find motion feelings land differently in autism.
Fink et al. (2014) looked at faces, not bodies. Once verbal skill was equal, autistic kids named emotions just as fast and as right as peers. The new body-motion task, however, still shows a gap. Face and body channels may not break together.
Capio et al. (2013) add a twist. In clinic tasks the ASD kids looked empathic, but parents still reported fewer real-life caring acts. The missing motion bias here may help explain that parent-clinic split.
Why it matters
If a child does not tune to natural body-motion cues, social stories that lean on those cues may fall flat. Try adding explicit labels or freeze-frame videos while you point out the feelings. Check parent report too—lab scores can look fine while daily life still feels off.
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Join Free →Pause a short video at key body-motion frames, label the emotion out loud, then replay the clip—give the motion a name instead of trusting the child will pick it up.
02At a glance
03Original abstract
The anthropomorphic bias describes the finding that the perceived naturalness of a biological motion decreases as the human-likeness of a computer-animated agent increases. To investigate the anthropomorphic bias in autistic children, human or cartoon characters were presented with biological and artificial motions side by side on a touchscreen. Children were required to touch one that would grow while the other would disappear, implicitly rewarding their choice. Only typically developing controls depicted the expected preference for biological motion when rendered with human, but not cartoon, characters. Despite performing the task to report a preference, children with autism depicted neither normal nor reversed anthropomorphic bias, suggesting that they are not sensitive to the congruence of form and motion information when observing computer-animated agents' actions.
Autism : the international journal of research and practice, 2015 · doi:10.1177/1362361313512425