An automatic Drag-and-Drop assistive program developed to assistive people with developmental disabilities to improve Drag-and-Drop efficiency.
A simple auto-snap program can give clients with developmental disabilities instant drag-and-drop success.
01Research in Context
What this study did
Two adults with developmental disabilities learned to drag-and-drop icons on a computer. The team built a simple program called ADnDAP. It snaps the icon into place when the cursor gets close to the target.
Researchers used a multiple-baseline design. They tracked how many drops each person completed per session.
What they found
Both users got faster and more accurate right after the tool was turned on. Their gains stayed high when the researchers checked later.
How this fits with other research
Shih (2012) later swapped the auto-snap for a mouse-wheel poke. That newer tool lets users pick any drop spot, not just a fixed box. It also shows bigger gains, so it has mostly replaced the 2010 version.
Shih (2011) tested a middle step: mouse-wheel control but still fixed targets. The 2010 auto-tool is easier to start with, while the wheel versions suit clients who can only twitch a finger.
Shimizu et al. (2006) taught pointing without special software. Their three-step prompting package works for preschoolers, but the ADnDAP line gives older users a faster lane once basic mouse contact exists.
Why it matters
If you have a teen or adult who can slide a mouse but misses the drop zone, turn on Windows snap-to or download a free auto-snap utility. You will see immediate drag-and-drop success and less frustration. When the client is ready for more freedom, move to the mouse-wheel tools shown in the later papers.
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02At a glance
03Original abstract
The latest researches adopted software technology to improve pointing performance; however, Drag-and-Drop (DnD) operation is also commonly used in modern GUI programming. This study evaluated whether two children with developmental disabilities would be able to improve their DnD performance, through an Automatic DnD Assistive Program (ADnDAP). At first, both participants had their baseline sessions. Then the first participant entered into intervention. New intervention began with the second participant when his performance was consolidated. Finally, maintenance phase occurred with both participants, in which their DnD performance improved significantly. Data showed that both participants improved their DnD efficiency with the assistance of ADnDAP, and remained highly successful through maintenance phase. Implications of the findings are discussed.
Research in developmental disabilities, 2010 · doi:10.1016/j.ridd.2009.10.004