Autism & Developmental

A randomised controlled trial of a computerised intervention for children with social communication difficulties to support peer collaboration.

Murphy et al. (2014) · Research in developmental disabilities 2014
★ The Verdict

A short adult-then-peer computer game lifted pragmatic language and teamwork in kindergarteners with social delays.

✓ Read this if BCBAs in public-school K-1 rooms or social-skills groups.
✗ Skip if Clinicians serving only non-verbal or severe-ID students until more data arrive.

01Research in Context

01

What this study did

Researchers built a short computer game for kindergarteners who struggle with social talk.

Kids first played the game with an adult. Then they played the same game with a classmate.

The team ran a true experiment: some children got the game right away; others waited.

02

What they found

The game group asked more helpful questions and solved the game better than the wait-list group.

Pragmatic language scores also rose, with effects from small to large.

03

How this fits with other research

Conant et al. (1984) tried game-based language teaching thirty years earlier. They saw gains only in kids without severe cognitive delays. The new RCT shows even brief game-plus-peer time can help a wider mix of children.

Tiede et al. (2019) pooled 27 studies of naturalistic developmental behavioral interventions. Their meta-analysis found medium social and language gains. The computer game gives a quicker, low-prep way to hit similar targets.

Hesami et al. (2024) layered a vocabulary game onto ABA. Vocabulary went up, but the edge faded after two months. The 2014 game kept peer play at the center, so gains may stick better through daily classroom contact.

04

Why it matters

You can add this five-step tool to any kindergarten room: adult demo, peer turn, watch language grow. No extra staff, no hours of training. Try it during center time tomorrow.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Pick a simple online co-op puzzle, model it with the child for five minutes, then swap the adult seat for a peer partner and prompt collaborative questions.

02At a glance

Intervention
other
Design
randomized controlled trial
Sample size
32
Population
mixed clinical
Finding
positive
Magnitude
medium

03Original abstract

An intervention aiming to support children with social communication difficulties was tested using a randomised controlled design. Children aged 5-6 years old (n=32) were tested and selected for participation on the basis of their scores on the Test of Pragmatic Skills (TPS) and were then randomly assigned to the intervention arm or to the delayed intervention control group. Following previous research which suggested that computer technology may be particularly useful for this group of children, the intervention included a collaborative computer game which the children played with an adult. Subsequently, children's performance as they played the game with a classmate was observed. Micro-analytic observational methods were used to analyse the audio-recorded interaction of the children as they played. Pre- and post-intervention measures comprised the Test of Pragmatic Skills, children's performance on the computer game and verbal communication measures that the children used during the game. This evaluation of the intervention shows promise. At post-test, the children who had received the intervention, by comparison to the control group who had not, showed significant gains in their scores on the Test of Pragmatic Skills (p=.009, effect size r=-.42), a significant improvement in their performance on the computer game (p=.03, r=-.32) and significantly greater use of high-quality questioning during collaboration (p<.001, r=-.60). Furthermore, the children who received the intervention made significantly more positive statements about the game and about their partners (p=.02, r=-.34) suggesting that the intervention increased their confidence and enjoyment.

Research in developmental disabilities, 2014 · doi:10.1016/j.ridd.2014.07.026