Reward-based decision making and electrodermal responding by young children with autism spectrum disorders during a gambling task.
Kids with autism can pick the better deck yet not know why, and big skin-conductance spikes at reward time flag more repetitive or anxious behavior.
01Research in Context
What this study did
Ni Chuileann et al. (2013) watched young children play a simple card game. Some kids had autism. Some did not.
The game looked like a kids' version of the Iowa Gambling Task. Pick a card, win or lose points. The decks were rigged so some were better long-term.
While the kids played, the team measured skin conductance. They also asked, 'Which decks are good?' to test if the child knew the rules.
What they found
Both groups picked the 'good' decks about the same. Kids with autism, however, could not explain why those decks were better.
Their skin showed bigger jumps when they got a reward. The larger those jumps, the more repetitive behaviors and anxiety parents reported at home.
How this fits with other research
Reed et al. (2012) saw a similar split: children with autism matched reward rates like typical kids, yet were thrown off by extra lights and sounds. Together, the studies show reward sense stays, but understanding the rules or ignoring noise can fail.
Kinard et al. (2020) moved the same gambling logic into teens and fMRI. They found odd brain spikes only when social rewards were at stake. Susan's skin-surge finding in young children lines up: both point to a jolted reward system, just measured differently.
Li et al. (2017) offers a bright spot. They paired faces with prizes and found that kids with autism still looked faster at rewarded faces. So reward can steer attention even when the child cannot say why.
Why it matters
You can shape good choices in kids with autism, but do not assume they can tell you the rule. Check for hidden noises or lights that might grab their attention. If a child's hands get sweaty when he wins, watch for rigid or anxious behavior later that day. Use visual cues or scripts to teach the 'why' behind the choice.
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Join Free →After each trial in a token game, ask the child to state the rule; if he can't, add a picture prompt and watch for sweaty palms as a stress cue.
02At a glance
03Original abstract
In this study, we explore reward-based decision making and electrodermal responding (EDR) among children with autism spectrum disorder (ASD) during a children's gambling task. In addition, we examine whether individual behavioral and EDR responses predict social communication, repetitive symptoms, parent reports of executive function, and behavioral challenges. The ability to form advantageous strategies for long-term gain is of interest for children with ASD, who exhibit both difficulty with executive function and atypical responses to reward. Twenty-one children ages 6-7 years with ASD and no intellectual disability, and 21 age- and IQ-matched typically developing children participated. Both groups exhibited a similar pattern of gambling selections, but children with ASD showed less knowledge of the reward contingencies of the decks after playing. In addition, although EDR was similar between groups in anticipation of selections, children with ASD exhibited greater EDR during feedback about rewards as the task progressed. Children with ASD who exhibited the greatest increases in EDR were more likely to exhibit repetitive symptoms, particularly rituals and the need for sameness, as well as internalizing behaviors and reduced executive function in other settings.
Autism research : official journal of the International Society for Autism Research, 2013 · doi:10.1002/aur.1307