A Game-Based Repeated Assessment for Cognitive Monitoring: Initial Usability and Adherence Study in a Summer Camp Setting.
A short, game-like app kept kids engaged across eight summer-camp sessions and cleanly separated ADHD from autism attention profiles.
01Research in Context
What this study did
Kids at a summer camp played a game on a tablet eight times in two weeks. The game looks like a video game but secretly measures attention and impulse control.
Camp staff handed out tablets and watched for side effects. The study included children with autism and ADHD, but no control group.
What they found
Children kept playing the game every time it was offered. No one got hurt or upset.
The game scores were steady across days and clearly split the ADHD group from the autism group.
How this fits with other research
Sacrey et al. (2025) went further. They gave toddlers with autism the same kind of game, but as treatment. Attention scores went up and parents saw better focus at home. The 2019 paper shows the tool is safe; the 2025 paper shows it can also teach.
Spaniol et al. (2021) and Spaniol et al. (2018) used an older computer program called CPAT in schools. Kids played twice a week for two months and later scored higher in math, reading, and writing. The camp study proves the new game is just as reliable in a messier, real-world setting.
Livingston et al. (2021) and Strohmeier et al. (2018) used a five-minute game called RAAT to find out which kind of attention works as a reinforcer. Their tool finds the best praise; the Akili tool tracks overall attention. Same speed, different jobs.
Why it matters
You now have a five-minute tablet game that kids will play willingly and that gives clean data. Use it during intake or re-eval to see if attention is drifting, especially if you suspect ADHD alongside autism. The camp setting shows it works even with noise, peers, and snacks nearby.
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02At a glance
03Original abstract
The current feasibility study examined the adherence, reliability, and assessment potential of an evidence-based game-like mobile Monitoring Tool (Akili Interactive Labs), to monitor 100 participants' cognition for eight sessions at a summer camp for children with special needs. A validated measure of attention was administered at baseline. In the last session, participants completed an exit questionnaire. The Monitoring Tool was found to be enjoyable, and showed a high rate of adherence. No Monitor-related adverse events were reported. Monitor metrics showed good reliability across repeated measurements, indicating it is stable over long-term cognitive monitoring. There was evidence that the Monitoring Tool was able to detect differences in cognition between the children diagnosed with attention deficit hyperactivity disorder and autism spectrum disorders.
Journal of autism and developmental disorders, 2019 · doi:10.1007/s10803-019-03881-w