Training interactional behaviors of adults with developmental disabilities: a systematic replication and extension.
A short BST game night can teach social moves to adults in a group home without extra rewards.
01Research in Context
What this study did
Five adults living in a group home learned to greet, share, and take turns. Staff ran short lessons with the board game Sorry. They showed the move, let each adult try, and gently fixed mistakes. No candy, tokens, or money were given.
The team watched the adults later with housemates who had not been trained. They counted how often the adults used the new skills without prompts.
What they found
Every adult used more greetings, sharing, and turn-taking during later game times. The gains showed up with untrained peers and no extra rewards.
How this fits with other research
Covey et al. (2021) used the same BST steps, but they taught typical classmates to run play sessions. Their students with severe disabilities doubled play and kept it 13 weeks later. The 1991 study flips the lens: train the adult with delay, not the peer, and still see peer gains.
Shireman et al. (2016) also gave BST to adults, yet those adults had autism and then coached kids. The 1991 paper keeps things simpler—adults practice with each other and still get better with housemates.
Roberts et al. (1987) taught play to adults with profound ID years earlier. They used heavy prompting and fading. The 1991 team shows you can reach a similar goal with lighter, game-based BST and no edible reinforcers.
Why it matters
You can run this package tonight. Bring a Sorry board to the group home. Give a quick demo, let residents rehearse, and correct gently. No need to stock candy or tokens. The skills travel to real peer moments, making evenings calmer and more social.
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02At a glance
03Original abstract
This study was a replication and extension of research by Foxx, McMorrow, Bittle, and Ness (1986) that assessed generalization effects of a social skills training program on the interactional behavior of adults with developmental disabilities. Target skills were a verbal action or reaction in six skill areas that specifically addressed the participants' skill deficits. In the present study, we trained 5 adult residents of a group home across these six skill areas using the "Sorry" game format and the scoring criteria described by Foxx et al. We extended the results of Foxx et al. by (a) using pretreatment assessment procedures to identify participants' specific skill deficits, (b) training all residents in the natural environment, (c) training participant-participant interactions, (d) training participants to respond to four of the six skill areas through the use of a role-play procedure, and (e) omitting rewards, criterion levels, and self-monitoring. Additionally, the trainer in the present study modeled correct responses only as an error correction procedure during training. Similar to those of Foxx et al., our results indicated that all participants increased their use of the trained interactional behaviors during the generalization assessments in the presence of other trained peers.
Journal of applied behavior analysis, 1991 · doi:10.1901/jaba.1991.24-167