ABA Fundamentals

Taking and the disruption of cooperation.

Schmitt et al. (1971) · Journal of the experimental analysis of behavior 1971
★ The Verdict

Just giving people the power to take rewards can wipe out cooperation.

✓ Read this if BCBAs running social-skills groups or token economies with peer partners.
✗ Skip if Clinicians who only run 1:1 sessions with no peer interaction.

01Research in Context

01

What this study did

Researchers set up a simple game. Two people sat in separate rooms. Each could press a button to earn coins.

One player could also press a ‘take’ button and steal the partner’s coins. The team watched how often people chose to work together when taking was possible.

02

What they found

When taking was an option, cooperation almost stopped. Most players quit or just took money.

Even the chance of losing money made people stop trusting their partner.

03

How this fits with other research

Wilson et al. (2016) showed that hard work kills resurgence. The 1971 study shows that easy stealing kills teamwork. Both point to the same rule: if the cost of a bad act is low, the act dies hard.

Wilkie (1973) found that adding a helper and tokens cut classroom chaos. That paper built cooperation; the 1971 paper tore it down. Together they show that structure builds trust, but a single ‘take’ option can wreck it.

Pizarro et al. (2018) saw mixed results when kids had to ask for missing items. Mixed outcomes also appeared here: some pairs quit, some kept taking. Both studies warn us to test every condition, not just the easy ones.

04

Why it matters

Before you add any ‘take-away’ rule to a token board or peer game, think twice. A visible ‘lose chips’ button can crash the whole system. Start with clear ‘earn only’ rules. Add protection steps, like a mediator or a delay, so learners feel safe to share and help.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Remove any ‘lose a token’ option from your group game this week; watch if sharing rises.

02At a glance

Intervention
not applicable
Design
single case other
Population
not specified
Finding
negative

03Original abstract

Subjects could either cooperate or respond on a lower-paying individual task. In Exp. I and II, either subject could make a response that took $1.00 of the other's earnings whenever subjects chose to cooperate. The two experiments differed as to whether taking responses were effective continuously or intermittently. Both experiments showed that the opportunity to take disrupted cooperative behavior. Experiment III indicated that if taking was possible regardless of whether the subjects cooperated or responded on the individual task, subjects either cooperated or terminated the experiment.

Journal of the experimental analysis of behavior, 1971 · doi:10.1901/jeab.1971.15-405