ABA Fundamentals

Preference and reinforcer efficacy of high‐ and low‐tech items: A comparison of item type and duration of access

Hoffmann et al. (2017) · Journal of Applied Behavior Analysis 2017
★ The Verdict

Match access length to item type—long for high-tech, short for low-tech—to get the most work from your learner.

✓ Read this if BCBAs running preference assessments in clinics or schools.
✗ Skip if Practitioners who only use edible reinforcers or already vary duration by item.

01Research in Context

01

What this study did

Researchers compared high-tech items like tablets with low-tech toys like blocks. They asked which type kids liked more and which kept them working harder.

First they ran a paired-choice test to see what each child picked most. Then they let kids work for that item either 30 seconds or 10 minutes to see how long access changed its power.

02

What they found

When kids could keep the iPad for 10 minutes, they worked a lot harder for it. When they only got 30 seconds of iPad, they did not try much.

The opposite happened with low-tech toys. Kids worked hardest for bubbles or blocks when they only got 30 seconds. Give them 10 minutes of bubbles and their effort dropped.

03

How this fits with other research

Kohlenberg (1973) saw the same collapse with brief stimuli. That study showed that short signals kill observing even if the reward stays big. Hoffmann now shows the same rule works for reinforcers themselves.

Fisher et al. (2003) found that longer wheel runs made rats pause longer after each reward. Hoffmann echoes this: long access to high-tech items keeps their value high, while long access to low-tech items seems to satiate kids faster.

Au-Yeung et al. (2015) showed tokens beat food for resisting distraction. Hoffmann adds a timing twist: high-tech items act like tokens and need longer access to lock in their strength.

04

Why it matters

Next time you run a preference assessment, schedule the access time to match the item. Give tablets or video clips for big chunks of time, but keep bubbles, stickers, or small toys as quick 30-second treats. This simple switch can double the reinforcer power without buying new materials.

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→ Action — try this Monday

After your next paired-choice test, give 10 min access if the top pick is an iPad, 30 s if it is a toy car.

02At a glance

Intervention
preference assessment
Design
single case other
Finding
mixed

03Original abstract

This study examined the interactions of stimulus type (high- vs. low-tech) and magnitude (duration of access) on preference and reinforcer efficacy. Two preference assessments were conducted to identify highly preferred high-tech and low-tech items for each participant. A subsequent assessment examined preference for those items when provided at 30-s and 600-s durations. We then evaluated reinforcer efficacy for those same items when provided for a range of durations using progressive-ratio schedules. Results suggested item type and access duration interacted to influence preference and reinforcer efficacy. Participants preferred high-tech items at longer durations of access and engaged in more responding when the high-tech item was provided for long durations, but these patterns were reversed for the low-tech item. In addition, participants engaged in less responding when the high-tech item was provided for short durations and when the low-tech item was provided for long durations.

Journal of Applied Behavior Analysis, 2017 · doi:10.1002/jaba.383