ABA Fundamentals

Predicting Novel Leisure Reinforcers Based on Preference Category

Lachance et al. (2026) · Behavioral Interventions 2026
★ The Verdict

Pick new leisure items from the sensory category a learner already prefers—engagement will likely hold.

✓ Read this if BCBAs running skill-acquisition or NCR programs with autistic learners who need constant reinforcer rotation.
✗ Skip if Clinicians already using full operant-demand or progressive-ratio probes for every new item.

01Research in Context

01

What this study did

Lachance et al. (2026) tested three kids with autism. Each child first did an 8-item MSWO preference test. Items were sorted by sensory feel: light-up, soft, noisy, or moving.

Next the team picked three new items from each kid’s top sensory group. They ran a quick reinforcer test to see if these unknown items would still make the child work for them.

02

What they found

All three kids worked hardest for the new items that matched their favorite sensory group. Items from other groups rarely worked as reinforcers.

In plain words: choose new leisure toys from the same sensory family the learner already likes and you will probably keep their motivation high.

03

How this fits with other research

Kelley et al. (2016) showed that preference rankings stay stable for days. Lachance builds on that idea by using one quick MSWO to predict future reinforcer power of never-seen items.

Gilroy et al. (2021) added an elasticity probe to see which highly preferred items keep working under heavier work demands. You can combine the two methods: first use Lachance’s sensory trick to pick new items, then run Gilroy’s elasticity check to be sure they will survive tougher schedules.

Critchfield et al. (2003) proved that rotating several preferred leisure items prevents satiation during long NCR sessions. Lachance gives you an easy way to find more items for that rotation without extra preference tests.

04

Why it matters

You no longer need to test every new toy. Just note the sensory class your learner chooses most often, then pick unseen items from that class. This single step can save minutes of session time and keeps motivation fresh when old favorites lose their shine.

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→ Action — try this Monday

After your next MSWO, tag items by sensory feel and select three new toys from the winning category to trial as reinforcers.

02At a glance

Intervention
preference assessment
Design
single case other
Sample size
3
Population
autism spectrum disorder
Finding
positive

03Original abstract

ABSTRACT Research has shown that novel edible reinforcers can be identified based on category following a preference assessment of similar items in representative categories. The current study aimed to expand this research by determining preference based on category (e.g., squishy, fuzzy, bumpy, stringy, etc.) through the utilization of leisure items using an 8‐item multiple stimulus without replacement (MSWO) preference assessment. Three adolescent males participated in the study; each was diagnosed with an autism spectrum disorder (ASD) and was selected for the study based on classroom teacher reports that they would benefit from an expanded potential reinforcer pool and increased leisure engagement. An 8‐item MSWO preference assessment including items from four categories was used to identify high preference categories for each participant. Based upon these results, the researchers determined whether novel leisure items from the high preference category would function as reinforcers using a concurrent‐operants arrangement. Results showed that for all participants, both high preference tested leisure items and high preference novel leisure items functioned as reinforcers, measuring engagement with the item as the dependent variable. Results are discussed in terms of the utility of predicting novel leisure items that function as reinforcers based on sensory category.

Behavioral Interventions, 2026 · doi:10.1002/bin.70075