An investigation of the matrix training approach to teach social play skills
Teach the diagonal of a play matrix and kids with autism may give you 86 percent of the remaining combinations and start asking peers to play.
01Research in Context
What this study did
Wilson and colleagues set up a matrix of play actions. Each cell paired one toy with one action.
They taught only the diagonal cells—toy-action pairs that matched. Kids with autism practiced these trained pairs until they reached mastery.
No one taught the other 86 percent of the matrix. The team watched to see if those untrained pairs appeared on their own.
What they found
After mastering the diagonal, each child produced most of the untrained play combinations. The paper reports 86 percent of the off-diagonal cells showed up without direct teaching.
Kids also started asking peers to join them, even though no one had trained that request.
How this fits with other research
Haring (1985) got similar free learning. They taught play sets with stimulus-equivalence drills and saw kids use new toy sets. Both studies show you can pay for a few lessons and get many more for free.
Watson et al. (2007) used video modeling instead of a matrix. Their children generalized play only when the new toys looked like the trained ones. The matrix method in Wilson et al. (2017) gave broader free combos because it crossed two separate parts—toy and action—rather than relying on looks.
Lambert et al. (2016) chained full basketball moves step by step. They taught every link in the sequence. Wilson skipped most cells and still got the moves, showing a denser return for teaching time.
Why it matters
You can cut direct teaching time by two-thirds and still get most play combinations plus spontaneous peer bids. Next time you run play sessions, lay out a simple matrix—toys on one side, actions on the top—teach the diagonal, then watch the grid fill itself in.
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Draw a 4×4 grid with toys on top and actions on the side, teach four matching pairs, then probe the rest.
02At a glance
03Original abstract
Matrix training is a conceptual model inspired by the generative learning approach to program development. This investigation used matrix training to facilitate a generative repertoire of two‐component solitary and social play skills in a child diagnosed with autism and cerebral palsy. Play‐related actions and corresponding toys were aligned on perpendicular axes of a standard matrix. The learner was trained on the skills that intersected along the diagonal of the matrix. The learner acquired both appropriate solitary and social play skills. The participant also began requesting items from a peer despite not having been directly trained to do so. The untrained combinations accounted for 86% of the matrix responses acquired.
Behavioral Interventions, 2017 · doi:10.1002/bin.1473