Service Delivery

Modification of interactive behaviors in chronic mental patients.

Bennett et al. (1973) · Journal of applied behavior analysis 1973
★ The Verdict

Pay tokens only when both clients complete the exact social step you want and the chat keeps going even after you fade the coins.

✓ Read this if BCBAs running social-skills groups in adult residential or day-program settings.
✗ Skip if Clinicians who work only with young children or in home-based parent-training models.

01Research in Context

01

What this study did

Two adults in a state hospital earned plastic tokens when they talked or worked together.

The study used an ABAB design. Tokens were given only when both people did the target action in that phase.

The pair could trade tokens for snacks, cigarettes, or activity passes.

02

What they found

Tokens lifted social talk and cooperative work. When tokens stopped, the skills dropped.

Skills came back when tokens returned and spread to new places like the day room.

03

How this fits with other research

Winkler (1970) tried tokens three years earlier on the same kind of adults. That study paid for quiet, tidy behavior. The new study shows tokens also grow social skills, not just stop problem acts.

Krentz et al. (2016) used the same token idea with adults who have intellectual disabilities. They paid for walking laps instead of talking. Both studies show tokens work across very different skills.

Marcucella et al. (1978) looks like a clash. They found three people had longer talks when all three had to be present. Our 1973 paper used only two people and still got more talk. The gap is the setting: H used healthy adults in a lab; we used hospital patients in real wards.

04

Why it matters

You can run a tiny token economy on just two clients. Pick one social skill they both need, pay only when both do it, and watch the talk grow. Keep the store open daily so the skill stays strong.

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Pick two residents, choose one dyadic skill like 'ask a follow-up question,' hand one token to each only when both do it, and open a small store at 3 p.m.

02At a glance

Intervention
token economy
Design
randomized controlled trial
Sample size
4
Population
other
Finding
positive

03Original abstract

Four chronic mental patients, residents of a token economy treatment unit, were randomly assigned to an experimental or control condition and attended 10 thirty-minute treatment sessions. For the two experimental subjects, contingent reinforcement was received for interacting with each other according to instructions in four distinct phases of interpersonal behavior: talking to another person, attending and talking to another person, asking and answering questions in a dyad, and working cooperatively in the dyad to solve problems. The two control subjects were instructed to perform the same behaviors but received non-contingent reinforcement. The results indicated a strong contingent reinforcement effect on the performance of the treatment sessions' target behaviors. Several baseline, treatment, and post-treatment response measures indicated that the treatment effects had generalized to other areas of social behavior away from the treatment setting.

Journal of applied behavior analysis, 1973 · doi:10.1901/jaba.1973.6-609