Autism & Developmental

Using a Lottery to Promote Physical Activity by Young Adults with Developmental Disabilities

Li et al. (2019) · Behavior Analysis in Practice 2019
★ The Verdict

A daily step-goal plus lottery prize can triple walking in adults with developmental disabilities without continuous reinforcement.

✓ Read this if BCBAs running day-hab or residential programs for adults with IDD.
✗ Skip if Clinicians whose clients already walk 8 000+ steps daily.

01Research in Context

01

What this study did

Li et al. (2019) asked four young adults with developmental disabilities to wear a step counter.

Each day they set a personal step goal. If they met it, their name went into a hat for a small prize drawing.

No other rewards were given. The team tracked steps for several weeks to see if the lottery alone would make people walk more.

02

What they found

Three of the four adults quickly doubled or tripled their daily steps.

The fourth person walked a little more, but the jump was smaller.

All four said the lottery game was fun and fair.

03

How this fits with other research

Rotta et al. (2022) later used the same step-goal idea in a classroom. They added student choice and video modeling. Steps still went up, showing the lottery seed can grow into a bigger package.

McCullen et al. (2025) tested a money deposit contract with typical sedentary adults. Steps rose fast, but fell again when the contract ended. Li’s lottery gave cheaper, simpler gains, yet both studies warn you need a plan to keep activity high later.

Galbraith et al. (2017) ran a recess raffle for typical elementary kids. The raffle worked there too, so the lottery trick spans ages and diagnoses.

04

Why it matters

You can launch a walking program tomorrow with only a pedometer and a daily prize drawing. Start with one client, set a reachable step goal, and enter their name in a hat when they hit it. Watch the data for one week—if steps climb, keep the hat. If they slide, add extra supports like peer modeling or intermittent booster drawings. This cheap method fits group homes, day programs, or schools, and clients say it feels like a game, not therapy.

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→ Action — try this Monday

Pick one client, set a 500-step increase goal, and enter their name in a cup for a $1 snack prize each day they hit it.

02At a glance

Intervention
token economy
Design
single case other
Sample size
4
Population
developmental delay
Finding
positive
Magnitude
large

03Original abstract

Exercise benefits adults with developmental disabilities. A prior study demonstrated that a treatment package comprising goal setting and fixed-ratio 1 reinforcement for goal attainment substantially increased walking. However, continuous reinforcement delivery may be untenable due to cost and time. In an effort to develop a more practical package intervention, we evaluated a procedure that involved setting goals for steps taken each 6-h school day and a lottery system for awarding prizes for goal completion. Three of the four participants took substantially more steps when the intervention was in effect, and all of them rated it as highly acceptable.

Behavior Analysis in Practice, 2019 · doi:10.1007/s40617-018-00292-8