Autism & Developmental

The use of augmented toys to facilitate play in school-aged children with visual impairments.

Verver et al. (2019) · Research in developmental disabilities 2019
★ The Verdict

Sound-augmented toys keep kids with visual impairments busy but may lower cooperative play.

✓ Read this if BCBAs in special-ed classrooms serving kids with visual impairments or developmental delays.
✗ Skip if Clinicians focused only on older teens or adults without vision loss.

01Research in Context

01

What this study did

Researchers gave eight kids with visual impairments special toys. Each toy had a tiny speaker that played sounds when touched.

The kids were 8 to 14 years old and had developmental delays. The team watched them play for 20 minutes before and after getting the toys.

They counted how often kids played alone, played near others, or played with others.

02

What they found

The sound toys cut disengagement in half. Kids stopped wandering or sitting still.

Parallel play went up. More kids built or explored next to each other.

But cooperative play dropped. Kids talked and shared less when the toys made noise.

03

How this fits with other research

Park et al. (2023) and Smits-Engelsman et al. (2023) also used tech games for kids with delays. Like Voss et al. (2019), they saw gains in the trained skill but little spill-over.

Anonymous (2024) took the same idea—audio cues in tech—and moved it from play to real-world travel. Adults with ID and blindness used barcode beeps to find rooms. This shows the method can grow up with the user.

Miller et al. (2020) and Cheng et al. (2012) used VR to teach airport and joint-attention skills. They got good results, yet their kids were younger or autistic. Voss et al. (2019) warns that adding sounds may cut social play, a trade-off these VR studies did not measure.

04

Why it matters

If you work with kids who have visual impairments, try adding simple sound buttons to toys. You will likely see longer engagement and more side-by-side play. Just watch for less talking and sharing. If social skills are the goal, add extra prompts or turn the sounds off during partner tasks.

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Tape a cheap sound button to one toy and count cooperative turns with and without the sound on.

02At a glance

Intervention
other
Design
quasi experimental
Sample size
52
Population
developmental delay
Finding
mixed
Magnitude
small

03Original abstract

BACKGROUND: Children with visual impairments (VIs) face challenges in social play activities, which limits their opportunities to practice social skills. AIMS: We investigated whether augmented toys were effective to facilitate play in 52 children with VIs who attended special schools for students with visual impairments and blindness. METHODS AND PROCEDURES: 52 children with VIs (mean age: 9.22 years, SD = 2.07) played three times with both an augmented and a non-augmented toy. A Playmobil® knight's castle was augmented with Radio Frequency Identification (RFID) technology, such that each play figure produced audio feedback during play. The RFID-technology could be activated and deactivated. Social and cognitive aspects of play were coded from video and data were analyzed using multilevel logistics. OUTCOMES AND RESULTS: Children showed less disengagement and more parallel play, but less cooperative play when they used the augmented versus the non-augmented castle. This pattern persisted after repeated play sessions with both toys. CONCLUSIONS: The addition of sounds to physical toys increased shared attention between children with VIs during the exploration of play materials, yet it interfered with social interaction during peer play.

Research in developmental disabilities, 2019 · doi:10.1016/j.ridd.2018.11.006