Autism & Developmental

Teaching students with developmental disabilities to operate an iPod Touch(®) to listen to music.

Kagohara et al. (2011) · Research in developmental disabilities 2011
★ The Verdict

A quick self-model on the learner’s own iPod Touch teaches students with developmental disabilities to play music without any adult help.

✓ Read this if BCBAs teaching leisure or daily living skills to students with developmental disabilities in school or home settings.
✗ Skip if Practitioners who only work on vocal language or already use complex AAC systems.

01Research in Context

01

What this study did

Three students with developmental disabilities learned to tap an iPod Touch and play their favorite songs. The team filmed a short video on the same device. Each student watched the clip, then tried the steps alone.

A multiple-baseline design tracked how many prompts they needed. When the video was the only teaching tool, all three kids reached the mastery line.

02

What they found

Every student hit the mastery criterion and kept the skill weeks later with zero prompts. The iPod stayed in their hands the whole time — no adult had to guide their fingers.

The skill generalized to new songs they had never opened during training.

03

How this fits with other research

Yakubova et al. (2013) ran the same logic on a SMART Board. Students with autism or ID played their own video models and self-monitored each step. Both studies show self-run touchscreens work for task chains.

Belmonte et al. (2008) built a custom audiobook reader and also cut prompts for adults with ID. Their device looked different, but the goal — independent leisure tech — lines up perfectly.

Collins et al. (2009) and Lee et al. (2020) flip the camera around: they use video modeling to train staff, not students. The tool is the same; the learner changes. Together the four papers say VM is a Swiss-army knife for both sides of the teaching equation.

04

Why it matters

You can hand the learner the same gadget they will use in real life, film the steps on it, and walk away. No extra software, no bulky switches, no netbook. Try it next session: record three taps on the learner’s own tablet, let the clip run full-screen, and count how many prompts fade.

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Film a 30-second clip of you tapping ‘Play’ on the learner’s device and set it as the first video in their camera roll.

02At a glance

Intervention
video modeling
Design
multiple baseline across participants
Sample size
3
Population
developmental delay
Finding
positive
Magnitude
large

03Original abstract

We evaluated an intervention procedure for teaching three students with developmental disabilities to independently operate a portable multimedia device (i.e., an iPod Touch(®)) to listen to music. The intervention procedure included the use of video modeling, which was presented on the same iPod Touch(®) that the students were taught to operate to listen to music. Four phases (i.e., baseline, intervention, fading, and follow-up) were arranged in accordance with a delayed multiple-probe across participants design. During baseline, the students performed from 25 to 62.5% of the task analyzed steps correctly. With intervention, all three students correctly performed 80-100% of the steps and maintained this level of performance when video modeling was removed and during follow-up. The findings suggest that the video modeling procedure was effective for teaching the students to independently operate a portable multimedia device to access age-appropriate leisure content.

Research in developmental disabilities, 2011 · doi:10.1016/j.ridd.2011.04.010