Autism & Developmental

Taking a closer look at functional play in children with autism.

Williams et al. (2001) · Journal of autism and developmental disorders 2001
★ The Verdict

Autistic kids may look busy while playing, but closer scoring shows their play is less elaborate, varied, and linked than peers.

✓ Read this if BCBAs who write play goals for autistic children in clinic or classroom settings.
✗ Skip if Clinicians focused only on disruptive behavior or academic tasks.

01Research in Context

01

What this study did

Meuret et al. (2001) watched kids play with toys. They compared children with autism to kids with Down syndrome and neurotypical kids. Each child was matched for mental age so the groups were fair.

The team coded every play act for elaboration, variety, and integration. They wanted to see if autistic kids played differently even when play time looked the same.

02

What they found

Autistic kids showed poorer quality functional play. Their play had fewer steps, less variety, and looser links between acts. The total time and number of acts looked similar to peers, but the inside story was different.

In short, the play looked "right" at a glance yet lacked richness when you looked closer.

03

How this fits with other research

Taylor et al. (1993) already said autistic children have impaired spontaneous functional play. Meuret et al. (2001) added a microscope by showing exactly which qualities are weaker.

Handen (2020) later built on this idea. They created a 4-main, 7-subcategory coding system for kids with autism plus severe learning difficulties. The new tool lets you spot tiny gains that Meuret et al. (2001) would have called poor quality.

Williams et al. (2002) used the same autism-vs-Down-syndrome design but watched everyday goal-directed acts instead of play. They also found shorter, less linked sequences. The two studies line up: both show fragmented, less integrated behavior in autism.

04

Why it matters

Do not trust "time on task" alone. A child may push a car for five minutes yet add only one new action. Probe for elaboration by asking, "What else can the car do?" Use finer codes like those in Handen (2020) to document small gains in variety and linking. Target play quality, not just play presence, when you write goals.

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Add one "add-a-step" prompt during play: after the child pushes the car, say "Let’s give the car a wash" and score if a new action appears.

02At a glance

Intervention
not applicable
Design
case control
Population
autism spectrum disorder, down syndrome, neurotypical
Finding
negative

03Original abstract

Research evidence indicates that children with autism may experience problems with functional play, in addition to their well-documented deficits in symbolic play. However, as a result of the tendency of previous studies to group all functional play into a single category, the precise nature and extent of this deficit remains unclear. The present study undertook a more refined analysis of such play, subtyping the functional acts into various categories, in terms of the developmental progression suggested by research with typical infants. The functional play of children with autism was compared to that of developmentally matched children with Down syndrome and typical infants. Although there were no group differences in overall measures of the proportion of total play time spent in functional play and in the number of functional acts performed, a closer analysis of the composition of this play did reveal striking, qualitative differences. The functional play of the autism group was less elaborated, less varied, and less integrated than that of the controls. The implications of these findings are explored in relation to current theoretical models of autism and in relation to the role of other people in mediating the appropriate use of objects.

Journal of autism and developmental disorders, 2001 · doi:10.1023/a:1005665714197