Assisting people with disabilities to actively improve their collaborative physical activities with Nintendo Wii Balance Boards by controlling environmental stimulation.
Link two Wii Balance Boards to preferred music or lights and adults with developmental delays quickly walk in step.
01Research in Context
What this study did
The team paired two adults with developmental delays. Each stood on a Wii Balance Board.
When both boards felt weight at the same time, music or lights turned on. The boards were linked so the pair had to walk together to keep the fun stuff playing.
What they found
During the ABAB test, the duo quickly raised their joint walking whenever the boards controlled the lights and music. When the link was off, walking dropped.
How this fits with other research
Shih et al. (2012) ran almost the same Wii setup, but with one person. Both studies show the same fast jump in target moves, proving the board-plus-stimulation idea works alone or in pairs.
Shih et al. (2010) came first. They used a single board to reward small body sways. The new study keeps the sway idea but moves it to side-by-side walking, showing the tool can shape social motor skills too.
Mombarg et al. (2013) tested kids, not adults. Their six-week Wii balance class raised balance scores but did not spread to other skills. The adult study shows a quicker, single-session gain in a real walking task, hinting that contingent stimulation may beat general balance drills for fast social goals.
Why it matters
You can turn cheap Wii boards into instant social reinforcers. Link two boards, pick music or lights your clients love, and set the rule: both must step together to turn it on. In minutes you get more joint movement and less solitary wandering. Great for day-program groups or sibling fitness goals.
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02At a glance
03Original abstract
The latest researches have adopted software technology to modify the Nintendo Wii Balance Board functionality and used it to enable two people with developmental disabilities to actively perform physical activities. This study extended the latest research of the Wii Balance Board application to assess whether four people (two groups) with developmental disabilities would be able to actively improve their physical activities collaboration--walking to the designated location following simple instructions, by controlling their favorite environmental stimulation through using three Nintendo Wii Balance Boards. We employed an A-B-A-B design, with A represented the baseline and B represented intervention phases. Data showed that both groups of participants significantly increased their collaborative target response (collaboratively performing designated physical activities) by activating the control system to produce their preferred environmental stimulation during the intervention phases. Practical and developmental implications of the findings are discussed.
Research in developmental disabilities, 2012 · doi:10.1016/j.ridd.2011.08.006