A brief computer-based assessment of reinforcer dimensions affecting choice.
A 10-minute computer task can reveal which reinforcer dimensions (rate, quality, delay, effort) drive a student’s choice—handy for quick preference screening.
01Research in Context
What this study did
Cullinan et al. (2001) built a 10-minute computer game. Students clicked between two boxes that gave points.
The team changed four things: how fast points came, how good the prize was, how long the wait, and how hard the click. They watched which box each student chose most.
What they found
Students spread their time differently when any dimension changed. Some chased fast points, others chased big prizes, others avoided hard clicks.
The quick task showed which dimension controlled each student’s choice.
How this fits with other research
Peck et al. (2024) later showed that if you let delay sneak in, effort looks more powerful than it is. Their new task keeps delay constant, so the numbers are cleaner. Cullinan et al. (2001) did not control delay, so their effort data may have been inflated.
Sievers et al. (2020) added another layer: longer access to toys makes kids pick them over candy. This extends the 2001 idea that magnitude, not just rate or quality, can flip the hierarchy.
Horrocks et al. (2008) used the same choice logic with sounds for teens with disabilities. Both studies say the same thing: a brief paired or concurrent choice predicts what will work as reinforcement.
Why it matters
You can copy the 10-minute screen task during intake. Watch which dimension the student chases, then set up your token board or break schedule to match. If Peck et al. (2024) is right, also check that you are not adding hidden delays that could fake the results. Quick, kid-friendly, and data you can use Monday.
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02At a glance
03Original abstract
In an extension of Neef, Shade, and Miller (1994), we used a brief computer-based assessment of differential responsiveness to reinforcer rate, quality, delay, and response effort in affecting the choices of 11 participants. The assessment involved successive presentations of two concurrent sets of math problems, each set associated with competing reinforcer or response dimensions in a counterbalanced fashion. The results showed that the reinforcer and response dimensions differentially affected choice, with time-allocation patterns varying across students.
Journal of applied behavior analysis, 2001 · doi:10.1901/jaba.2001.34-57