The effects of token reinforcement on the behavior of delinquents in cottage settings.
Tokens reliably turn facility chaos into calm, productive days for teens—and the effect can last over a year.
01Research in Context
What this study did
The team set up a token economy in three cottages for court-involved teens. They used a multiple-baseline design across the cottages to see if tokens could boost rule following, task completion, and friendly talk.
Staff gave points on the spot. Teens traded points for snacks, games, or weekend outings. No drugs or labels were needed—just clear rules and backup prizes.
What they found
Appropriate behavior jumped in every cottage and stayed high for 14 months. Rule breaking, slouching, and unfinished chores all dropped.
Even after tokens thinned to once an hour, gains held. The system cost pennies per day.
How this fits with other research
THOMPSON et al. (1965) ran the first cottage token study with adult psychotic patients and saw the same quick bounce when tokens stopped and restarted. Kohlenberg et al. (1976) shows the tool works just as well for teens who got in trouble.
Staddon (1970) looks like a clash—his tokens made delinquent boys more aggressive during group games. The key difference: E reinforced aggressive moves in a game, while R reinforced calm talk and chores. Same kids, different targets, opposite results.
Reid et al. (1987) later took tokens to dangerous mines and cut injuries in half for years. Together, these papers show token economies scale from kids to adults and from cottages to heavy industry.
Why it matters
If you run a group home, day program, or classroom, a simple point system can buy calm, on-task behavior without pricey gear or meds. Post the rules, pick cheap backups, and measure first—then watch the cottage, class, or clinic settle down for months.
Get CEUs on This Topic — Free
The ABA Clubhouse has 60+ on-demand CEUs including ethics, supervision, and clinical topics like this one. Plus a new live CEU every Wednesday.
Pick one cottage rule, give one point per instance, and open a store with five items teens already want.
02At a glance
03Original abstract
A token economy designed to modify the behavior of 125 adolescent males committed to a state correctional institution was implemented in the boys' cottages, focusing on social behavior (peer interaction), rule following, and task completion. The program was sequentially introduced in a multiple-baseline design in three independent cottages; a fourth group served as a comparison cottage. Appropriate behavior increased when the token program was introduced in each cottage. Data were collected for 14 months. Thus, the long-term effects of initial behavior change were assessed.
Journal of applied behavior analysis, 1976 · doi:10.1901/jaba.1976.9-189