ABA Fundamentals

Stimulus control in the experimental study of cooperation.

Schmitt et al. (1968) · Journal of the experimental analysis of behavior 1968
★ The Verdict

Cooperation needs visible partner cues only while the task makes those cues pay off—arrange shared deadlines and clear signals, then fade.

✓ Read this if BCBAs running social skills or vocational training with teens or adults.
✗ Skip if Clinicians working only on solo self-help or vocal manding.

01Research in Context

01

What this study did

Two adults sat in a small lab room. Each had a button and a light.

If both pressed within three seconds after the lights flashed, they earned coins. If either was late, both got a boring timeout.

The researchers added or removed two social cues: a red light that told whose turn it was next, and a buzzer that counted down the last second. They wanted to know if cooperation needed these extra signals.

02

What they found

With both cues on, the pair hit the three-second window almost every time.

When the cues were removed, cooperation crashed. Partners stopped watching each other and many trials timed out.

Bring the cues back and team success bounced back. The social signals, not just the money, controlled working together.

03

How this fits with other research

Reid et al. (2005) later showed the same rule in preschoolers. Once kids learned to raise a hand only when a green card was up, the card could be taken away and the hand-raising still happened. Both studies prove social cues can lock in behavior, then fade.

WEISSMAN (1963) found the opposite timing effect with pigeons. Short limited-hold windows broke stimulus control. R et al. used a very tight three-second hold, yet control stayed strong because the added social lights and buzzer made the deadline obvious. Same short window, different outcome—method explains the gap.

Herrnstein et al. (1979) warn that learners may latch onto the wrong prompt. Their size-fading failed when kids only saw brightness. R et al. avoided this trap: the red light and buzzer were part of the cooperative response, not extra prompts, so partners attended to the right thing.

04

Why it matters

When you run social skills groups, job-coach pairs, or peer tutoring, build in clear partner cues—hand raise, click, name card—tied to the shared goal. After the team wins a few rounds, try dropping the cue. If cooperation falls apart like it did here, the cue is still teaching; put it back and thin it more slowly. This keeps social behavior under natural, not artificial, control.

Free CEUs

Want CEUs on This Topic?

The ABA Clubhouse has 60+ free CEUs — live every Wednesday. Ethics, supervision & clinical topics.

Join Free →
→ Action — try this Monday

Add a simple turn light or countdown sound to your peer cooperation game; remove it only after three error-free sessions.

02At a glance

Intervention
other
Design
single case other
Population
neurotypical
Finding
positive

03Original abstract

The cooperative responses of pairs of human subjects were reinforced under several stimulus conditions in two settings designed to require a "social" response, i.e., where at least one of the two persons is responding to the behavior of the other. The first task, designed by Lindsley and Cohen, required individual responses within 0.5 sec of one another for reinforcement. The second (modified) task required a delay of 3 sec between individual responses. To determine dependence of cooperation on social stimuli, rates of cooperative behavior on these tasks were compared in the presence and absence of a stimulus indicating to each subject the other's response and a stimulus which indicated the duration of the timeout after reinforcement. The results indicated that only in the modified task was a high rate of cooperation always contingent upon the presence of the social stimuli.

Journal of the experimental analysis of behavior, 1968 · doi:10.1901/jeab.1968.11-571